Friday, August 14, 2009

Who is Tina Small?

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Thursday, August 13, 2009

Ty'Khonn Empire By Joseph Gilbert Thompson and Carl Edward Thompson

Ty'Khonn Empire By Joseph Gilbert Thompson and Carl Edward Thompson


Ty'Khonnean -means Tyrant King or Tyrann Prince,in ancient Atlantean.

Ty'Khon -The Tykhon Empire ancient colony of Atlantean,who created a miltaristic Empire,that lasted for centuries,until it was weaken by a Great Civil War by the Southern Osirhons.They have partial blood of the Tauron and Osiron ancestry.The Osirhonns or Osirons are an ancient dark or dusky skinned Atlantean,who inhabitted the upper middle Eastern region of the Camearian Dark Contiment,of the ancient Atlantean Homeworld.The Osirons invented hieroglyphs or Hyroglyphic writting,often later used as Atlantean Mystic Runes and first created the concept of the Osiron Pyramide,Osiron Sarcophagus and glove like hand weapons,based loosely on Galaxian technology and Seraphian technology.

Star Gate or Jumpgate-are huge or small interstellar stellar gates,that connect to wormhole mouths together,by way of a subspace or temporal sub space tunnel system.These Atlanteans built a system of stargate or wormhole tunnels,with the help of many other Elder Races,mostly the Sidairians or Osirons millions of years ago being ?the most advanced race of the Maveric universe,help seed many other lesser worlds the primary star stuff to create:life among this so called New Universe. ?

Sarcophagus – A coffin-like chamber capable of vastly extending life, healing almost any illness, repairing grievous injuries, and even reviving the recently dead.It is linked to similar technology like the Guider Gem and Greimiere,that can be accessed to holospace.

Ty'Khonnean Force Shield – A energy barrier, also called a force-field or simply a shield. Ty'Khonnean force shields work on a frequency oscillation principle, so a very fast-moving object can bypass it at the right moment. TyKhonn motherships are protected by force shields, as are some ground-based facilities. Force shields are also installed inside ships to restrict access to certain areas, and to contain hull breaches.Some powerful Ty'Khonnean are equipped with personal force shields activated with a button on their hand device. These shields react proportionally to the amount of kinetic energy of incoming matter, so they can be penetrated by relatively slow-moving objects such as a thrown knife.

Also known as an Osiron Cosmic , the Ty'Khonnean hand device is a metal, glove-like object with a large red gem set in the palm. It is the personal weapon of the Ty'Khonneanand requires vast amongs of cosmic force crystals in the staff handle and spear head to operate. They utilize a modified version of a staff weapon's power source channeled through amplification crystals, and are thought-controlled. The hand device can generate a shockwave that throws back anyone in its path with great force. The Osiron attribute the Ty'Khonnean ability to hurl people through the air as a sign of their divine power. The hand device can also generate an energy stream to a person's head that causes severe pain and eventual death.This function creates a mental link between Ty'Khonneanand victim, which may allow the Goa'uld host to send a message through. Hand devices can also be used to block other energy weapon blasts, and have buttons on the wrist for controlling Ty'Khonn technology.

Tykhonn Staff Weapon


Tykhonnean Cosmic Lances– The standard weapon used by the Ty'Khonnean army and the Ty'Khonnean navy, consisting of a metal quarterstaff with an almond-shaped head that splits open to fire a powerful energy blast. There is a counterbalancing club on the back end, allowing the weapon to be used in melee combat at close ranges. It is powered by liquid In skilled hands it can be quite effective, but it is less accurate and slower to fire than other lesser weapons-made firearms; describes it as a "weapon of terror" rather than of war. Heavier models of the weapon can be slung at the waist by a strap,or mounted on fixed or mobile platforms to act as artillery support.Ty'Khonneanships are equipped with large-scale versions of these weapons The Osirhann use a variant of the staff weapon with the back half removed, making it light and easier to carry. This gives the Sodan staff the advantage of being able to be used one-handed, and it allows the weapon to be slung over the back, although it removes the weapon's melee ability.
The Osirhonn Ring– A device shaped like an elaborate ring, worn by Ty'Khonnean assassins. It is both a weapon and a torture device, capable of inflicting incredible pain to it's victum.

Ty'Khonnean Starship – The Ty'Khonnean operate a variety of starships, including "pyramid ship", usually refers to a class of ship consisting of a superstructure with a large, golden slightly slanted tetrahedron at the center of the Tykhon version of an Atlantean star palace or Star Castle.These great motherships,The Tykhonean Star Castles are protected by powerful energy shields capable of repelling conventional, nuclear, and energy weapons, Horush bombers, and death glide fighters. The control systems Ty'Khonnean of ships are based on Seraphian crystals,a feature copied by the other star ship of the Elder Races of the Multiverse.

Since the collapse of the ancient Ty'Khonnean order,that split the kingdon into two halves-the Upper Empire of the Ty'Khoneans and the lower Empire of the Osirons,the once mighty T'Khon Empire was not as stronge as it once was in the ancient Golden Era of it's people





Maveric Lion Entertainment Group.tm©1990-2007.2008

The Osirhonns or Osiron By Joseph Gilbert Thompson and Carl Edward Thompson

The Osirhonns or Osiron By Joseph Gilbert Thompson and Carl Edward Thompson


The Osirhonns or Osiron.meaning Lord of the ancient world.
The Ennead (meaning the nine 0 of Heliopolis,the sun-city for ages unknown. The nine - consisted of Atum Rah, Geb, Isis, Neuth, Osiris, Nephathys-,As twine sister of Seth or Sethos , Shu Khonshu, and Tefnut Khonshu . Anukis),Sutekh or Seteh

Known Relatives
Atum-Ra (great-grandfather), Shu (great-Grandmother), Tefnut (grandmother), Geb (father), Nut (mother), Seth (brother), Nephthys (sister), Hathor (daughter-in-law), Isis (wife), Horus, Anubis (sons), Bast (granduncle)

Maveric Lion Entertainment Group.tm©1990-2007.2008
Ty'Khonn Empire By Joseph Gilbert Thompson and Carl Edward Thompson
Ty'Khonnean -means Tyrant King or Tyrann Prince,in ancient Atlantean.

Ty'Khon -The Tykhon Empire ancient colony of Atlantean,who created a miltaristic Empire.They have partial blood of the Tauron and Osiron ancestry.due either invasion or cultural exchange between the two ancient Atlantean nations..

Star Gate or Jumpgate-are huge or small interstellar stellar gates,that connect to wormhole mouths together,by way of a subspace or temporal sub space tunnel system.

Sarcophagus – A coffin-like chamber capable of vastly extending life, healing almost any illness, repairing grievous injuries, and even reviving the recently dead.It is linked to similar technology like the Guider Gem and Greimiere,that can be accessed to holospace.

Ty'Khonnean Force Shield – A energy barrier, also called a force-field or simply a shield. Ty'Khonnean force shields work on a frequency oscillation principle, so a very fast-moving object can bypass it at the right moment. Ty'Khonnean motherships are protected by force shields, as are some ground-based facilities. Force shields are also installed inside ships to restrict access to certain areas, and to contain hull breaches.Some powerful Ty'Khonnean are equipped with personal force shields activated with a button on their hand device. These shields react proportionally to the amount of kinetic energy of incoming matter, so they can be penetrated by relatively slow-moving objects such as a thrown knife.

Also known as an Osiron Cosmic , the Ty'Khonnean hand device is a metal, glove-like object with a large red gem set in the palm. It is the personal weapon of the Ty'Khonneanand requires vast amongs of cosmic force crystals in the staff handle and spear head to operate. They utilize a modified version of a staff weapon's power source channeled through amplification crystals, and are thought-controlled. The hand device can generate a shockwave that throws back anyone in its path with great force. The Osiron attribute the Ty'Khonnean ability to hurl people through the air as a sign of their divine power. The hand device can also generate an energy stream to a person's head that causes severe pain and eventual death.This function creates a mental link between Ty'Khonnean and victim, which may allow the Ty'Khonn user to send a message through. Hand devices can also be used to block other energy weapon blasts, and have buttons on the wrist for controlling Ty'Khonn technology.

Ty'Khonnean Cosmic Lance – The standard weapon used by the Ty'Khonnean army and the Ty'Khonnean navy, consisting of a metal quarterstaff with an almond-shaped head that splits open to fire a powerful energy blast. There is a counterbalancing club on the back end, allowing the weapon to be used in melee combat at close ranges. It is powered by liquid In skilled hands it can be quite effective, but it is less accurate and slower to fire than other lesser weapons-made firearms; describes it as a "weapon of terror" rather than of war. Heavier models of the weapon can be slung at the waist by a strap,or mounted on fixed or mobile platforms to act as artillery support.Ty'Khonneanships are equipped with large-scale versions of these weapons The Sodan use a variant of the staff weapon with the back half removed, making it light and easier to carry. This gives the Sodan staff the advantage of being able to be used one-handed, and it allows the weapon to be slung over the back, although it removes the weapon's melee ability.
Hara'kesh – A device shaped like an elaborate ring, worn by Ty'Khonnean assassins. It is both a weapon and a torture device, capable of inflicting incredible pain to it's victum.

Ty'Khonnean Starship – The Ty'Khonnean operate a variety of starships, including "pyramid ship", usually refers to a class of ship consisting of a superstructure with a large, golden slightly slanted tetrahedron at the center of the Tykhon version of an Atlantean star palace or Star Castle.These great motherships,The Tykhonean Star Castles are protected by powerful energy shields capable of repelling conventional, nuclear, and energy weapons, Horush bombers, and death glide fighters. The control systems Ty'Khonnean of ships are based on Seraphian crystals,a feature copied by the other star ship of the Elder Races of the Multiverse.







Maveric Lion Entertainment Group.tm©1990-2007.2008

Monday, August 10, 2009

The Ky'Vhann MercenariesBy Joseph Gilbert Thompson and Carl Edward Thompson

The Ky'Vhann Mercenaries By Joseph Gilbert Thompson and Carl Edward Thompson
The Ky'Vhann Mercenaries By Joseph Gilbert Thompson and Carl Edward Thompson


The world Ky'Vhann-means ''Dragon's Teeth,in ancient Tauronesse-the language of the Tauron people.

The Ky'Vhann Mercenaries

The Ky'Vhann Mercenaries are a fictional race of mindless,zombie like warriors that exists within the Maveric Comics universe. They are humanoid in form and usually red and blue in color, although they are also masters of disguise.Their skin is often chalky white with patches of grey,giving them a guant,skull manifesting zombie like appearence.The Ky'Vhann Mercenaries are eccentially brain or near braindead soldiers that have been reanimated as superpowered men, and used for military purposes. Although they can think independently, the main objective of every is to obey its central programming.The Ky'Vhann have little, if any, individual personality,ostensibly no emotions other than hatred and anger, and a strict command structure in which they are conditioned to obey superiors' orders without question.The Ky'Vhann are extremely aggressive, and seem driven by an instinct to attack.Other species are either to be exterminated immediately, or enslaved and then exterminated later once they are no longer usefula powerful race bent on universal conquest and domination,depending upon the orders of the Ky'Vhann Hign Command, utterly without pity, compassion or remorse. Various storylines portray them as having had every emotion removed except hate, leaving them with a desire to purge the Universe of all non-Ky'Vhan life.Ky'Vhann,live for the corpse only.Dedicated totally.that displayed an unusual or abnormal amount of individuality or independence, about two percent of the total production, were often reconditioned or reassigned.

The Ky'Vhan Hign Command
The Ky'Vhan Hign Command is the highest level of ranking officer in the Ky'Vhann military Command Structure.They comprise such ranks as Generals ,to command planetary ground forces and Admirels,to command sea,air and space battles.

basic training

All Ky'Vhann troopers received basic training in core military skills, such as weapons handling, marksmanship, and other essentials. The Advanced Recon Commandos received highly specialized training from Gravis Rhonan ,who originated the Tauron Military operation himself, while their counterparts, the The Ky'Vhann Mercenaries commandos received training from a group of former Ky'Vhann mercenaries, which dubbed the . Ky'Vhann selected to serve as officers were drilled in how to effectively lead their men in the heat of combat. During combat training scenarios, a 2% fatality rate was the maximum allowed by the Tauron Military.

Every aspect of clone trooper behavior was governed by the Command Code. Although the Vhandalorian culture had a strong impact on the clone commandos, the more common-issued clones, who composed the majority of clones Ky'Vhann in the Grand Tauron Army, were nevertheless devoted to the Galactic Tauron Republic without question, thus placing their loyalty to the so called Republic government of Tauron Empire over all other emotions or interests. When the Gravis Rhonan , led by none other than the renegade Ky'Vhann Alpha-Ø2, emerged on the side of the Confederacy of Independent Systems, many clones began to reject their Vhandalorian Tauron Empire heritage due to the fact that the Mandalorians had become enemies of the Tauron Empire. Massive squades of Ky'Vhann,troops were put in suspension,until something could be done with them.Many Tauron Troop Carriers were sold to such interstellar organizations such as the Zhatikhon Hygemony for possable resale to other lesser connected Temporal Cold War combat theator operations,that the Empire wished not to be directly connected with,such as Terra-Prime.The Imperial Ky'Vhann Stormtrooper Corps was a branch of the Imperial Military operating alongside the Imperial Tauron Army, Imperial Tauron Navy and Imperial Tauron Intelligence, though it operated independently of all of those other branches. Like the Tauron Emperor's Royal Guard, it was under the direct control of the Tauron Emperor, and was commanded by Tauron Stormtrooper Command.

The Ky'Vhann was the created by Tauron leader Gravis-Rho, which was separate from the regular Tauron Military Forces.
The Tauron Ky'vhann Corps is an elite, semi-autonomous force that fights alongside the other branches of the armed forces, responsible for strategic amphibious assaults and boarding actions.
The later Legacy-era stormtrooper forces are more comparable to the Ky'Vhann 82nd Airborne Division in that they have become an elite form of infantry as an integral and subordinate part of the Imperial Army command structure.

Ky'Vhann as cybernetically enhanced humanoid drones of multiple species, organized as an interconnected collective, the decisions of which are made by a hive mind, linked toThe Ky'Vhann sub space domain. It is speculated that the Ky'Vhan are originally patterned after the various military stragies of several famous Tauron Mitalary Stragist,such as General Morrvhadd Rho-who was a believer ,certain socialist policies with nationalist ideology,linked with attempts to impose state control over all aspects of life: political, social, cultural, and economic,among the ancient Tauron Empire-set the future course for much of his Empires,military doctrines and stratagies..His son the megalomaniacal General Gravis Rho,based on Tauron Fascism exalts the nation, state (statolatry), or race as superior to the individuals, institutions, or groups composing it.General Gravis Rho,a member of the Tauron military, who was entrusted with the defense of the Empire by the governing council.He then planned to overthrow the current government council and royal family by replacing it with his own.

Empirer Gravis Rho and brother Colonel Kronus Rho set forthe many doctrines of explicit populist rhetoric and propaganda techniques applicated from crowd psychology; .Colonal Kronus Rho and so forthe,who are ancient Old Maveric Universe military commanders of the Tauron Empire,on the Atlantean Homeworld.The Tauron Empire,believed in a kind of Fascism,that 1)Demands loyalty to a single leader, often to the point of a cult of personality. Charismatic authority of the leader may be invoked.
2)A powerful, dictatorial leader or ruling cadre.calls for a heroic mass effort to restore past greatness;3)Demands loyalty to a single leader, to the point of a cult of personality. Charismatic authority of the leader may be invoked.
powerful, dictatorial leader or ruling cadre.The Ky'Vhan,programmed and trained in this kind of Tauron fascism,were believed to be the perfect and loyal soldiers of the Empire

This is achieved through forced assimilation by individuals who generally are drafted into the service of the Ky'Vhann military forces, a process which transforms individuals and technology into The Ky'Vhann spcies, enhancing, and simultaneously controlling, individuals by implanting or appending synthetic components.
The Ky'Vhann, however, with their frightening appearance, immense power, and, most importantly, their sinister motive became the signature villains.
Though Ky'Vhann look alike,generally,some modifications to different class of troops,make some branches of the service different, they share several common characteristics. Ky'Vhann commonly have eyes replaced with a sophisticated ocular implants which allows them to see beyond the human visual spectrum. This implant can ,if set usually projects a red laser beam, particularly in later appearances. They also usually have one arm equipted with a multi-purpose tool and other with a cosmic pulse lance,used to fire .

Owing to their cybernetic enhancements, all Ky'Vhann are far stronger than manyc humanoid races to varying degrees ,depending on the species the drone came from). Ky'Vhann drones are resistant to phaser fire, being completely immune to the stun setting. In addition,Ky'Vhann soldiers all possess similar technology,includes a light space armor,based Tauron technology design,with addisional equiptment based on Korrelian designs and Phashian technology.Ky'Vhann drone soldiers, possess personal shielding which collectively adapts to blaser fire. In various situation, blasers tend to become ineffective after a dozen shots at most, depending on the settings and time between shots. Higher intelligent,Ky'Vhann soldiers could be promoted to more advanced positions,such as feild commander.Each Ky'Vhann squade leader,commands



Kyben were always super patriots,believing in any cause,as long as it adhered to their fascistic programming,which is why the Ky'Vhann,often side with governments and worlds allied outright or secretly with the Tauron Empire.

However, the Ky'Vhan are not always effective troops against military troops of superior training and advanced technology,such as the Atlanteans and other Elder super races.The Ky'Vhann are considered a cheap,effective military forcs,used against any civilization that can overwelmed by a superior number of this hive mind military forces.However even after the Ky'Vhan have take over and occuplied miltary target of their destination, and hence most species can outfight them and in time conquore the Ky'Vhan military forces.

At first, the Ky'Vhan was thought to well equipt and excellent troops by the Tauron Empire—bringing their authority to the lawless sectors of the universe—but, over time, flaws began to settle into their programming, such as their inability to comprehend the subtleties between good and evil...as well as the fact that they began to believe that they were superior to their creators. This belief soon festered into a bitter resentment, which led to their open rebellion against the Taurons. At first serving faithfully to enforce order, in time the The Ky'Vhann came to resent their servitude and the moral restrictions the guardians decreed of them. They were also found to be inherently flawed due to their inability to recognize or feel emotions.The Ky'Vhan were thus re-settled on various remote worlds,to be sold,as a cheap,effective mercenary forces by other worlds,in an attempt to help the Taurons and Ty'Khon fight the Temporal Cold War across temporal space.
Paraphernalia
Equipment: .
Transportation: Flight
Weapons: Various Built in weapons




Abilities
Rapid regeneration from injury (healing factor) was a military academy graduate, and a brilliant military strategist. He is a formidable hand-to-hand combatant, and proficient with knives, daggers, handguns, and laser pistols.
Enhanced strength, speed, agility, endurance and reflexes.
Later Ky'Vhann models have the same abilities as the earlier series, but to an even greater extent.

The Ky'vhann have mechanical, cybernetic physiology granted them several superhuman powers including superhuman strength, stamina, agility, reflexes, and a computer augmented brain. The right arm and left half of his face are armored cybernetic implants. They wears a woven metal-mesh body suit of considerable durability mechanical, cybernetic physiology granted them several superhuman powers including superhuman strength, stamina, agility, reflexes, and a computer augmented brain. The right arm are equipted special sensory equiptment and holographic technology and left arms,has special weapons systems,tools and other useful item,incorporated into it.The Ky'Vhann facial mask have armored cybernetic implants and holographic imagery technology. They wears a woven metal-mesh body suit of considerable durabilityalso has a very sophisticated A.I., capable of quickly making complex strategies and evaluating their chance of success. If requested, the A.I. can take control of the body to perform these operations.
[edit] Weaknesses
Ky'Vhann,are near mindless.The normal Ky'Vhann soldier,is directed by a High Commander-the leader or Seargent of the Ky'Vhann Squade.If he or she,is damaged or injury,it will take some momments,for the Central Command Programming can re-route the Ky'Vhann command structure,to another Ky'Vhann Soldier.In that time,many Ky'Vhann can be killed or injury in combat,until the rest of the Ky'Vhann can take command and regrouip their military forces.
Requires specialized neural serum to keep them under control .The only nourishment they require comes in the form of the hormonal enzyme "). Without this drug, Ky'Vhann go into severe withdrawal, resulting in loss of cognitive and motor functions. They will lose their shrouding ability and regress into a highly aggressive stage, not discriminating in who or what they attack, including their Tauron or Zhatikhon superiors and peers. Lack of white will eventually kill a Ky'Vhann.

Maveric Lion Entertainment Group.tm©1990-2007.2008

Sunday, August 2, 2009

The Kalladan Hierarchy and Kalladon Empire

The Kalladan Hierarchy and Kalladon Empire.




The Kalladon Empire. By Joseph Gilbert Thompson and Carl Edward Thompson

Kalladon-the word meaning guerilla or adventurer- first came from the Khaylarian Stepps that begin north of the Black sea and the Caucasus Mountians-bear a strong physical resemblance to Terran or Atlantean humans. The species also has a warrior elite known as the who were specially bred for generations and subsequently appear someone different to the average generally being much larger and having fang like teeth.being a good deal taller and stronger. Historically the Taylar,who are anomadic, warlike and barbaric tribe, small family form families or family houses or clans, have strike,warriors concept of friendship or love and enjoy inflicting torture upon their victims.Taylarr or Taylarra-became a name,used many to cruel Kalladonean horse warriors. Their social structure is highly communal - they have no concept of private property - and is rigidly hierarchical, consisting of various levels of chiefs, with the highest office occupied by an all powerful Mordak or Mördarr,as it was later called. However, the title of the Mordak is obtained by mortal combat, rather than hereditary means. The ancient Kalladon formed tribes, which war among one another constantly,in the early part of the peoples history before one chief Jhanus Khonn,. They ride aggressive animals, thoats, and armed themselves with swords, lances and later in their long history firearms which use various types of ammunition ,played a major part in a region near the ancient Tauron Empire,who were a horse riding or calvery based warlike society.they had attained a technological level commensurate with early medieval Eurashian on the ancient Atlantean homeworld, utilizing such weaponry as armor, shields, swords, spears and maces.as laborers, building and servicing the infrastructure of the colony. The individual Kalladon communities owned land in common. The Kalladon communities were governed by village assemblies, presided over elected village elders called or hetmans. The chieftain of a region,also known as ther Mördarr enjoyed great prestige and exercised the authority of a military chieftain in war and of a civil adminstrator in peacetime. Anybody could join the Kalladon, if the Kalladon considered him a worthy warrior (there are parallels in other warrior cultures for example, the Thuvians are much like their Aesir and Vanir neighbors of the Asguard region,in many ways. They are a ferocious, barbaric tribe marked by tall, muscular builds and a strong barbaric code of honor.The Thuvians sport dark hair ranging from brunette to jet black, and eye colors from pale gray to crystal blue, and some other would accept strangers, even whites, as members of the tribe, if they could prove in quite challenging tests that they were "real men"). Aesir/Vanir: Hailing from the lands of Asgard and Varemheim respectively, the Aesir and Vanir are actually offshoots of a single common race, the Nordheimr, and thus share many of the same racial characteristics. They tend to be a broad and muscular race, the Aesir sporting blonde hair and blue eyes and the Vanir displaying red hair and green eyes. They tend to braid their hair and their great beards, and are known for being berserk and terrifying warriors. The Central and Eastern Kalladon peoples are Eurasian peoples residing in northern, central and western Eurasia, and who speak languages belonging to the Kalladon language family.They share, to varying degrees, certain cultural traits and historical backgrounds.
There is evidence that Kalladon accepted in their communities,as their nomadic empire grew. There is evidence that Kalladon accepted in their communities Tarsars-a corruption of the word Tartarus,used by the Olympians,to name the nomadic Turkic peoples of northeastern Mongolia in the region around Lake Baikal in the beginning of the 5th century of the Ancient Atlantean homeworld.Tántán; literally "Tatar") or Juan-Juan was the name of a confederation of nomadic tribes on the northern borders of the Great Khaythayan Empire,to East,which was known as the Celestrian Empire,by it's own people.Rouritan,was some region,within the Tarsar region,that conquored by the Kalladon and hense became known as a insult to weak or cowardly,big mouthed warrior for centuries to come

The Warsoon: Dwelling in the mountains between Vendhairia region and Hyrkanian Mountains-which was apart of the Himelian Mountain range are a tall, wiry, hairy and superstitious race whose tribal breakdowns include the Verkhâna-tall scarlet haired warriors,the Afghulistan, Irakzarzhann, Ghalzarr, Dahgharzhann, Zharbori, and Khurakzai. They are brown-skinned with black hair or red hair and dark eyes,green eyes and blue eyes and often wear great beards beneath their voluminous robes,mostly made of Hyrkhanian Wolf fur."Hyrkhania" means the "Land of the Wolves",which is why this wolf filled land,was often known as Kyrkhania by the Olmpians.Hyrkhania was situated between the Caspian Sea, which was in ancient times called the Hyrkhanian Ocean, in the north and the Alborz mountains in the south and west. The country had a tropical climate and was very fertile Like the above races, the Himelayans region was filled other barbaric tribeswho disdain civilized codes of behavior and chivalry, but have their own code of honor. The Warsoom tribes and ,to the east, may progress as Fighting-Men, Borderers, Thieves, and Sorcerers ,,who often clashed with Korsackai-who were fierce horsemen of the Rorskai Steepes . Tharks Kalladon and Ghotharks Kalladon tend to remain in the steppes and flatlands and are of a duskier hue and more slender but wiry build, and are known for attacking in hordes of berserk fury, not unlike the ancient Rhossakhai Region to the northwest, though their expertise as mounted cavalry makes them heavily feared. The Hundhuri largely inhabit the mountains in the southwest; their horses tend to be leaner and the hunni themselves heavier and more muscular as compensation for the thin, cold atmosphere in the mountain regions.Košaki

Each of the Kingdoms is absolutely ruled by a High Commander or Supreme Mordharr. Together the Mördharr are known as the Holy JTriumverate. For now the Triumverate jointly decides law and policy for all of Rhossakhai Region, with each having a high degree of autonomy in those affairs within its own border, and a series of free towns and villages acting as a buffer between the three. It is only a matter of time, however, before the kingdoms come into open conflict with one another and a single empire emerges from the ashes (presuming a fate of mutual destruction does not result from the conflict).


Religion in Ancient Kalladon
The Rossikan Kalladon religion is many-layered, and consists more of a collection of folk traditions than rote and ritual. There are a number of "true" gods, all of whom serve under a single, Supreme Deity,The Kayorha or Khoyhorah but more often the folk of Rhossakhai Region seek to placate spirits that inhabit rocks, streams, hearth and home, forests, and those things that they encounter on a daily basis





The Kalladan Hierarchy-an Counter-intelligence agency,with ties to the Kalladan Terrorist Cell Organizations and other related operations..



The Kalladan Hierarchy-an Counter-intelligence agency,with ties to the Kalladan Terrorist Cell Organizations,.besides Terrorism,the Kalladan provide a variety of other operations into Revenge ,assassination and Extortion of various governments,organazations and indidviduals.,if they see fit. The Kalladan operate an anti-spy agency,to locate ,hunt down and assassinate enemy spies.Some operationa include providing false intelligence to those spies to act as a counter intelligence operation..




It was there then. during the Third World War, during the free worlds war with the Kalladon –a evil Super Warriors, opposite to the Omega Warriors- Sgt.Gideon Fate, teamed up the men and women ,he later. Assembles as his team of adventurers.




The name Kalladan or Kaladan. also sometimes spelled Kaladon or Kalladon, comes the Kaladan river, within the Kaladan Valley.The name Kalladon or sometimes spelled Kalladon,became the name of a feirce horse riding warrior tribe,who originated or settle there,in ancient times of the Atlantean homeworld.The Kalladon,wore huge leather armor ,mixed Urshian bear skins and Hyrkhonean Wolf skins,huge leather helmets,with fur covers and long plumbed feathers or stipes of fur.




During ancient times, the Kalladon or Kalladan, in one form or another existed. No one is sure, if these other Kalladon/Kalladan Warriors, appearing within the many Multiple New (Maveric) Multiverse, are descended from these ancient Kalladon or they are genetic and eugenic re-creation of their kind and fanatical ideals, within other future or elsewhere humanoid races.

It is known, that their once was a race of violent and warlike super soldiers, with the Old (Maveric ) Universe, possibly on ancient Atlantis and spread throughout the ancient surrounding deep space interstellar regions, as it did in many other Alternate Reality.


Supreme Lord Jephrack Jared Sarkhon, rules the homeworld of Atlantis during many difficult years, fighting outer space alien invasions and threats from other temporal worlds lines. Genetic Super beings, much the Kalladon Warriors plague the world of Atlantis for many years. Led by Prince Drago Krell.

Trongaroth Hegemony, the Drackhoneans or Drackhonean Empire, the Shaitann Empire, the Alderhann Alliance, the Kalladon Empire, the Kallon Empire, the Tauron Empire ,the Tykhon Empire among others may have existed here in this ancient times, as well other parallel realities, as well.




The large number of CSGs used by the United Star reflects, in part, a division of roles and missions allotted during the KalladonWars, in which the United Worlds Colonial Regions assumed primary responsibility for blue water operations and for safeguarding supply lines between the United Worlds and Colonial Region, while the NATO allies assumed responsibility for brown and green water operations.



The Kalladon Star Empire. By Joseph Gilbert Thompson and Carl Edward Thompson.



The Kalladon Empire is a dark mirror to much of the good intentions of the Terran Federation of Worlds. The Kalladon Empire was the repressive interstellar government dominated by the Kalladon Terrans from their homeworld of Kalladon and the Maveric Universe counterpart of the Terran Federation of Worlds...

The Kalladon Empire ruled by terror, with its Imperial Kalladon Starfleet acting as its iron fist. The uniforms and heraldry of the Empire reflect its very violent nature. Many dress in various types of ancient World Pirate clothing, mixed Asiatic appearance or Middle Eastern dress. Some even dress in a sort of Celtic or Caledonian like appearance. Uniforms are more flamboyant, and always incorporate weapons — daggers and blasters. The Kalladon have kept a high Tradition of Sword Dueling-something loosely derived from ancient Atlantis.-who still carried sword and knives during their travels in deep space-even with the many members of the Legion of Time Sorcerers.




Kalladon are a species of genetically engineered humans. are a group of Homo sapiens that have been modified at the genetic level.They are certain foreign governments of Old Earth to counter the production of the United States genetic engineering and eugentics program called the Alpha Omega Warriors Program.These Omega Warriors as they nicknamed were a super soldier operation to create a new breed of super warriors to fight various foreign and alien threats to the planet.The Kalladon Warrior was the other side or other governments answer to the Omega Special Forces Corps.

In addition to being five times stronger and two times faster than an average human being of their size and gender, Kalladon are immune to most poisons (aconite, ammonia, antipyrine, arsenic, atropine, camphor, hydrocyanic acid, iodine, lead, picrotoxin, and strychnine) and diseases (diphtheria, hepatitis A, hepatitis B, influenza, lyme disease, measles, meningococcal disease, mumps, pertussis, pneumococcal disease, polio, rabies, rubella, tetanus, and varicella). Kalladon pride themselves of being able to survive in harsh, hostile environments where ordinary humans would easily die. However, Kalladon men and women are not indestructible, and most environments that are inhospitable to Homo sapiens sapiens are also inhospitable to members of Homo Sapiens

Kalladon Warriors possessed physical strength and analytical capabilities superior to ordinary humans. Kalladon roughly five times stronger than the average person, their lung efficiency was 50 percent greater than normal, and they had an increased capacity for learning...Many Kalladon can live up to or around a maximum 150 years of age.What Kallodon don’t have–many of them anyway is a moral center.Most are breed to be cunning, savage warriors, only unly interested in winning at all cost.

Kalladon are typically prsented with yellow or bronze skin and facial hair or various colors in the males and long hair in themales and females mostly,suggestive of North Asian peoples, such as the Mongols, and possessed physical abilities similar to ancient warlike Terrans of the Old World.Although,some Kalladon or Kalladan,wear their hair short,depending on the Family House Clan.Kalladon are very regimented and whole Kalladon or Kalladan Houses will follow a specific Imperial House Crest appearance in hair lenth,make up,facial tactoo’s or Kalladon War Paint.Style of space armor,uniform,Imperial House Warriors Sash and so forth,will also be followed strictly by all members of the Clan.To do otherwise,marks one as a rebel or renigade,and often is treated as a outcast or Ronan-a masterless warrior,with little or no honor among the Clan.

Some Kalladon,calling themselves the Alderhann, dress more along the lines of Earth’s Nazi Party, with uniforms of grey and black, resembling a 21st Century or 22nd Century Nazi Soldier. These Alderhann, reject much of the ancient Kaladon Warriors Dress Code and have replaced it with more traditional World War One or World War Two Germanic style of soldiers uniform, with pointed Helmets, gold or silver eagles, iron crosses, plums and other type paraphernalia, to appear more Teutonic, than Kalladon.

Kalladon Empire, is a large interstellar Empire,carved in a vast region of Terran Space,outside the Terran Federation’s Colonial Regions. Kalladon starships are variuos spacecraft that appear all cover the Colonial regions,attacking and plundering space trade route,space stations,planetary rim worlds,lost star ship caravans and so forth.. In the many outer regions, these vessels are used by the forces of the Kalladon Empire. Interstellar vehicles, they are typically warships, ranging in sizes similar to modern naval vessels to much larger. They are equipped with a fictional faster-than-light propulsion system called "warp drive", and armed with equally fictional weapons like photon torpedoes.

the Kalladon Star Pirate Battle Cruiser, are among the most, primary ship used ,but other smaller vessels like the Kalladon Scout Space Cruiser and Kalladon Exploration Class Ship have been know exist, as well larger Kalladon Star Destroyers and larger still Kalladon Super Star Destroyers.



Kalladon Society.

Kalladon believed that strife and conflict would inevitably reshape men into something better and stronger than what they once were. As a superhuman species, Kalladon Society took his words to heart and used genetic engineering, selective breeding and nanotechnology to reshape themselves into the ultimate survivors. The Kalladon have built their culture on the twin pillars of Social Darwinism and Dawkinite Genetic Competitiveness. Their single-minded devotion to self-improvement and the propagation of their own genes can strike other species (even their non-Kalladon human cousins) as selfish and arrogant, yet in practice the Kalladon' boundless energy and willpower made them valued contributors to the certain interstellar civilization.. For all their genetic engineering and its resulting superhuman strength and endurance, the Kalladon are still basically human beings, with human emotions..They often either do great good or great evil depending a combination of family history,life experiences,personal gain and so forth.

Numerous clans form a Kalladon Pride and those form whole Kalladon Houses or House Clan..Kalladon Prides consist of various clans who are somewhat genetically related to each other. They are usually named after powerful mythological and historical figures or creatures from the ancient planet Earth or other simular Earth like planets.

Many Kalladon House Clans will often work within a sigle Kalladon Warriors Campaign or Kalladon Star Ship.Many Kalladon Warriors will become roving interstellar Space Pirates. Gorthan Space Pirates and Kalladon Space Pirates –among other things, become various fractions of the Kalladan Super Soldier cult, of the early, mid and late 20th and 21st Century, who left Earth, after the Great Third World War. They might even visit the dysonsphere of Terra-Prime and settle in various locations upon that world. Some Kalladon or Kalladan, splinter off into other offshoot groups-the Drackhoneans, The Shaitaneans-named after the Imperial Atlantean Family-the Shaitanus-sometimes spelled the Shaitanis, who helped found their society. the Gorthan or Gorthaneans-who interbreed with other similar races-the Terran Normals, the Atlanteans, the Corvaillians, Norvaillians, Corsaillians or Carsaillians and so on, the Drackhoneans or Drackhonean Empire, the Shaitann Empire, the Alderhann Alliance, the Kalladon Empire and the Kallon Empire, are all offshoot civilizations of the original Kalladon or Kalladan Empire-whether in ancient or modern Terran Space Expansion Era. The Tauron Empire, the Tykhon Empire among others may, even have members of the civilization-whole Imperial House Clans, mixed with Kalladon or Kalladan bloodlines.




Carsaillian Pathfinders-an elite class of Corvaillian space
explorers, tramp freighter pilots, mixed with Kalladon super soldier
bloodlines, began to use the Guider Gem Headbands as a means to
telepathically navigate through normal space and later navigate through
hyperspace wormholes and natural space warp breaches in the
interstellar fabric of the known Old and New Old [Maveric] Universe.
Old [Maveric] Universe...

Kalladon Philosophy

Some Kalladon pride themselves on their attractiveness, strength, cunning, and treachery.,while other pride themselves on their honor,intilligence and experience in combat situations.The Kalladon,are generally though untrust worthy,though their those ,who are true warriors of the Kalladon Warriors Spirit,as they call,who can be trusted and honorable in battle.Still some are liars,who win at any game,by manipulating the situation,toward their advantage.There those lower classed Kalladon or Kalladan,who simply big mouthed warriors,who boast about a lot of bravery in combat,but faced with death run and hide ,like the cowards they are called .

The Free Federation of Space,by Joseph Gilbert Thompson and Carl Edward Thompson.



The Free Federation of Space,is not exactly an interstellar alliance of worlds or planet or Star Systems allied together like most interstellar Federations,but a loose knit association of ships ,all allied to a central command ship.The leed star ship,generally a Battle Carrier and it's Battle Carrier Group,united as a way protect the merchant caravan of ships against star piracy.The term Free Federation was created to confuse such star pirates such as the Gorthan Star Pirates or Kalladon Star Pirates at first to believe that these star ships were actual allied to some unknown interstellar government known as the Free Federation of Space.The name stuck,because all member of this Federation of Star Ships were free to come and go as they saw fit.The Free Federation is generally made up of Corvaillian,Corsaillian and Norvaillian Spacer Merchants,Mercenary Ships,Cargo Haulers and Tramp Freighters and even Military Star Ships have joined the caravan for various reasons-escort,military stratagy or other reasons..Sometimes Terran Spacer Merchants,Mercenary Ships,Cargo Haulers and Tramp Freighters and so on,Many Terran Federation Rangers often work and reside among the Free Federation,to serve the interstellar laws and hunt down wanted outlaws




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