Tuesday, November 17, 2009

Colonel Gideon Fate

Colonel Gideon Fate

ModifyDeleteMove
:

Adventures of

Colonel Gideon Fate
ModifyDeleteMove
:

* Colonel Gideon He was an inventive genius, and appeared to be in excellent physical condition and an excellent fighter.

Colonel Gideon He was an inventive genius, and appeared to be in excellent physical condition and an excellent fighter.

Known Relatives;Nathaniel Ulyseas Fate.[17th Century ancestor],Colonel Ulyseas Solomon Fate,Senior-Founder of the Fate Mansion and Fate Island,Ulyseas Solomon Fate,Junior,Ulyseas Solomon Fate,the Third,Doctor Alexander Solomon Fate,Senior,Doctor Alexander Solomon Fate,Junior,Derrick Gideon Fate

Group Name.
;" Colonel Gideon Fate-Alpha/Omega Warrior.Superman hero-sort of simular to Tom Strong,Tom Swift,Dereck Flint.and Doc Savage all rolled into one.Located within the Maveric Comic Universe.

==Group Name==.

" Colonel Gideon Fate-Alpha/Omega Warrior.Superman hero-sort of simular to Tom Strong,Tom Swift,Dereck Flint.and Doc Savage all rolled into one.Located within the Maveric Comic Universe.

Wednesday, November 4, 2009

Shauwn MacKalaster

#
Shauwn MacKalaster
#
Character
#

#
# · *Real Name = [[Shauwn MacKalaster ]] · *Current Alias =
# · *Occupation=Khomandai Valley River Ranger
# · | =
# · |*Aliases = [[]]
# · |* Identity = Public
# · |* Alignment = Good
# · |* Affiliation =
# · |* Relatives =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle Jack, Captain Jack MacKalaster ; Commander Anthony MacKalaster, ; Norman (great grandfather, deceased); []] (grandfather, deceased)
# · | Universe =
# · | Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.
# · | Custom Label = Legal Status
# · |* Custom = Shauwn MacKalaster is considered a wanted criminal by officers of the Empire. Shauwn MacKalaster raised around Freehold City in which he was raised and educated him,
# · to seek his fortune in the wide, wide world.
# · | Gender = Male
# · |* Height = 5'8"
# · | *Weight = 159 lbs
# · |* Eyes = Blue
# · |* Hair = Blond
# · Shauwn MacKalaster and Max-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner , Commander Steven Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,
# · Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,
# ·|* Citizenship = American
# ·|* Marital Status = Single
# ·| *Occupation = None
# ·|* Education = privately tutored by his grandfather
# ·| *Origin = Born some time in the 21st century United States of an alternate reality.
# ·|* Place Of Birth = Command bunker, Mackinley East Section, Freehold City,
# * Creators = by Joseph Gilbert Thompson and Carl Edward Thompson
# Powers = is an athletic man with no superhuman powers.
# ·He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
# ·He carries a {{conver}} [[Bowie knife]], and occasionally uses a [[slingshot]], [[bow and arrow]], and other primitive weapons. Shauwn MacKalaster
# Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shauwn MacKalaster is adept at hunting and gathering, healing and tracking. Shauwn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
# | *Abilities =First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
#

# * Karate: Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
#

# * Tracking: Shauwn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout.
#

# * Military Protocol: Shauwn MacKalaster has been trained in militaristic combat maneuvers.
#

# | *Strength = Athletic : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
#

# |*Weaknesses;Anything
#

# |*Equipment = Shauwn MacKalaster routinely carries various survival-related equipment.
# |Transportation =HMS Rivers of Destiny.Khomandai Valley Sea Skift,
#

# |* Weapons = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
# ·This what these Maveric Google groups are for, not so some ass clown can bullshit all over them.
# ·
# http://mavericuniverse.wikia.com/wiki/Shauwn_MacKalaster
#

Friday, October 30, 2009

Maveric Toys

Maveric Toys is the toy division of Maveric Lion Entertainment Group. Maveric Toys is the toy division of Maveric Lion Entertainment Group. is the toy division of Maveric Lion Entertainment.
Maveric Toys is the toy division of Maveric Lion Entertainment Group. Maveric Toys is the toy division of Maveric Lion Entertainment Group. is the toy division of Maveric Lion Entertainment.
Subsidiaries

Maveric Characters, Inc.: intellectual property holding company;
Maveric Publishing, Inc.: publisher of Marvel Comics;
Maveric Studios: a film and television production company;
==Past names==

* Maveric Enterprises, Inc.
* Sarkhon/Toreus Properties,Inc.
* Marvel Entertainment Group, Inc.

Sunday, September 27, 2009

Kidd Larson

Description [[Kidd Larson]]


Kidd Larson;s Star Ship Logs is the Adventures of the Two Blaster Kidd.'''Two Blaster Kid''' (real name: '''Johnny Larson''', originally given as '''Johnny Clay''') is a [[fiction]]al [[cowboy]] in [[Maveric Comics]]' [[shared universe]]. the [[Marvel Universe]]. The Rawhide Kid was a heroic gunfighter of the 19th Century American West, who was unjustly wanted as an outlaw. He is one of Marvel's most prolific [[Western (genre)|Western]] characters, rivaled only by the [[Two-Gun Kid]] and [[Kid Colt]].==Synopsis==
Kidd Larson,inspired by [[Jimmy Olson]],as the freind of an alien superhuman hero,like [[Superman]],mixing elements of Josh Randall (Steve McQueen) is a [[bounty hunter]] with a relatively soft heart. He often donates his earnings to the needy, and will help his prisoners if they have been wrongly accused.And [[Marvel Comics]] Western hero,the [[Rawhide Kidd]].Kidd Larson the original began a as [[Texas Ranger]] , a [[gunslinger]] hunting down criminals throughout the [[Old West]].Several of his descendants inhired the name of Kidd Larson,but in the future,are [[Terran Federation Rangers]],hunting down outlaws in the final frontier of deep space,aboard a star ship.Kidd Larson had reddish blond hair and wore an all-black suit with a plackard shirt, a broad-brimmed black hat, and packed two long-barreled pistols with individual overlapping gun belts, while othertimes wore a similar outfit only with an orange-and-black spotted vest, a slightly narrower-brimmed hat, two pistols on a single gun belt, and a black mask or later incarnations dark macroscope visors covering the top half of his face in the Zorro style.

Randall carries a shortened [[Winchester rifle|Winchester 1892 Model]] carbine, called the "[[Mare's Leg]]," in a holster patterned after "[[gunslinger]]" rigs then popular in movies and television. (This 1892 gun is anachronistic since Josh Randall is referred to in many episodes as a [[Confederate States of America]] Army veteran.)

Kidd Larson;was now a freewheeling romp of energetic, almost slapstick action across cattle ranches, horse troughs, corrals, canyons and swinging chandeliers. Stringently moral, the Kid nevertheless showed a gleeful pride in his shooting and his acrobatic fight skills — never picking arguments but constantly forced to surprise lummoxes far bigger than he.

VENTURES OF THE TWO BLASTER KIDD.BEST FREIND TO DOCTOR JARED SARKHON,TIME-SORCERER,FEDERATION RANGER,SPACE COWBOY-DON'T CONFUSE HIM WITH ANY MARVEL PANSY WESTERN STARS LIKE THE RAWHIDE KIDD,KIDD LARSON IS ONE TOUGH HERO,THAT LIKES THE LADIES,
. UPWARD/ONWARD MAVERIC.
JOSEPH GILBERT THOMPSON-PRESIDENT, PUBLISHER, EDITOR IN
CHIEF/CREATIVE ART DIRECTOR. HEAD BOTTLECAP WASHER AND COMIC/SCIENCE
FICTION/HEROIC FANASY IDIOT EXTRAOEDINARE. FOREVER MAVERIC-FOREVER
UNORTHODOX-OUTSIDE THE BOX.

BE UNORTHODOX-DON'T FOLLOW THE MINDLESS CROWD! JOIN TODAY! AND
BECOME APART OF THE FEW! THE PROUD! THE MERRY MAVERIC COSMIC
EXPLORERS SOCIETY! REBEL TODAY![P.s.unlike other similar publishers,
hopefully the words-up yours Maveric will never be used, E,
PLUBLIOUS, MAVERIC, FACE FRONT! STAY PROUD! HANG LOOSE! STAY HARD!
STAY SMART! BE COOL! LAY IT COOL! SNUFF SAID, FRED! And ED! And NED!
BE UP TO SNUFF-GO BUFF PUFF! -Lee Harvey Fornbrush, the third.
Company Mascot. Headwater boy Head Gopher, Assistant to the editors
assistant, sisters cousins, brothers mother and all around non comic
book villain/nice guy extraordinaire.

MAVERIC COMICS, INC, STUDIOS.
MAVERIC COMICS INC, STUDIOS NC.
6142 TORRESDALE
AVENUE, PHILADELPHIA, PA, 19135-3718.USA.
[CETJGT2@A...]
COPYRIGHT[C] –1979-1984-2001,ALL CHARACTERS ARE A TRADEMARK OF
MAVERIC CHARACTERS, INC,
[C] TM.ALL RIGHTS RESERVED

Wendig

I first encountered the Wendigo,in his first appearence in that 1970's Hulk comic.I liked what they did,making a kind of sad,misunderstood creature like the Hulk.The horn might have come from some imformation out on possable description of the Wendigo-I've come across.Marvel I think wanted their Wendigo to be similat to the Bigfoot,popularized at the time and also make him much more Hulkish.
I've been looking Wendigo stuff researching a character,I'm developing but most is either the Marvel version or lots of comfusing material.I wish was a definate illustration,but everyone seems to different ideas on the Wendigo,I guess I'll just go whatever I can make up,based on what I can find.I don't want to too mythologically acturate,but I do need to understand the mythology.Most of the time,you have make up stuff-mix the Prodator with Wookies,because most myths and superstitions are based on fear and ignorance,not logic and science.Since I'm developing a science fiction concept,not fantasy and certainly not horror,commom sence will overule ignorance and fear.Also making the Wendigo just a canibal evil spirit won't give the bit of heroism,i want my savage beast men to be.

2:12 PMfrickin first one is a draegloth.... half drow half Glabrezu... its a fantasy half demon, not your damn wendigo.I have a book that talks about different myths from cultures around the world, and in North America Wendigos are known as monsters that can take different forms, it's said that they are the spirits of lost human hunters, who turned cannibal. In Canada the Wendigo is an amphibious alligator like creature with cloven or bear feat. And among the Ojibway, the Wendigo is just an ogre like creature used to scare children into doing what they're told.Wendigo are formless spirits of fear. Some say that they are the soles of cannibals.Actually, from a person knowledgeable and the first person to talk about wendigos or wendagos to me said that Wendigos are spirits so at the beginning they have no form yet until they come face to face to whoever is around and reflects either their worst fear or any form of thing that would even make a person nervous at the time. Once this old indian told me that a wendigo came to him in the form of an old woman who had one red eye and as she looked at him peered into his soul. That's mostly what they do scare you. Real reasons are unknown but I beleive that they feed on fear much like people with adrenaline lust or adrenaline junkies but the difference is they need it instead of want it

Monday, September 21, 2009

Monark Starstalker

Monark Starstalker
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Monark StarstalkerAn obscure Space hero,featured in three,last issues of Weird Worlds.

Monark Starstalker,is a fiction character,that pretty is obscure,by many comic fans,featured in First Appearance: Marvel Premiere#32 (October 1976),for Marvel Comics.Created by Howard Chaykin.It was yet another attempt,to create a space opera hero,like Ironwolf,that he did years before ay DC Comics.


[edit] History

Working as a "rigger",as told in the issues flashback, with his nervous system wired into the ship he was piloting, Monark was attacked by hostiles. Running from them, he was forced to traverse the core of a nova, the star's energies buffeting the ship and frying his nervous system, senses, and memory. Rescued by a passing ship, the doctors gave him up for dead, but the "technos" developed an android falcon, named Ulysses, which, telepathically linked to him, acted as an artificial nervous system. Becoming a "vigilante" (seemingly a bounty hunter), he pursued wanted men across the galaxy.
[edit] Story


His first known activity came on the planet Stormking, a perpetual icy world. There, he intended to hunt down and capture Kurt Hammer. After befriending local sheriff Bob Hightower and visiting Triplanet Metals Inc. vice president Emanuel Shaw, he met Robin Goodfriend. While visiting with her at her home, Shaw and Hightower were killed by Hammer, who escaped with his girlfriend, Brigid Siebold in front of the town of New Canaan's populace. When the populace informed Starstalker of where Hammer had gone, Starstalker tracked the man down, utilizing Ulysses to enable him to hit a seemingly-hidden Hammer. Firing at Ulysses, Hammer inadvertently triggered and avalanche, burying Starstalker. Thinking him dead, Hammer then began trying to kill Ulysses, not noticing Starstalker digging himself out until it was too late. While Starstalker intended to keep Hammer alive to carry his girlfriend back to town, Hammer died on the long trek back to town. Informing the citizens of this, Starstalker asked them to make sure his claim for the kill was registered and tell Goofriend he was leaving. Starstalker then made his way out of town, not wanting to deal with the townspeople (who had cheered the death of Shaw, yet were shocked when Hightower was killed) any more.

* Paraphernalia

* Equipment

Utilizes an android falcon, Ulysses, which acts as an external nervous system and extra sensory organs, allowing him to see, hear, and detect thermal readings through Ulysses. Weapons

* Utilizes handguns

edit Links

* Appearances of Monark (Earth-616)
* Character Gallery: Monark (Earth-616)
* Images that feature Monark (Earth-616)
* Fan-Art Gallery: Monark (Earth-616)
* Quotations by Monark (Earth-616)

* ==Discover and Discuss==

* Search News for: Starstalker • Monark • Monark (Earth-616)
* Starstalker • [[Monark]. Monark (Earth-616)
* Discuss this and other characters on the forums

http://galaxybeingsmavericlions.blogspot.com/ tag.* [[Ironwolf{DC COMICS}]];
Retrieved from "http://en.wikipedia.org/wiki/Talk:Monark_Starstalker"
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Sunday, September 20, 2009

Sargasso Sea" in space

Super-Sargasso Sea" in space, where the protagonist discovers many lost spaceships and ocean-going ones, some fictional and some historical, which have "fallen through a dimensional barrier".

The Super-Sargasso is the dimension into which lost things go, whose existence was proposed by Charles Hoy Fort, writer and researcher into anomalous phenomena. It may be thought of as the spontaneous, anomalous teleportation of an object into another dimension. Fort did not actually believe that it existed but, in the vein of the ancient Greek skeptics, he wished only to present a theory that was just as plausible as those in the mainstream. The name alludes to the Sargasso Sea of the Atlantic Ocean, which lies next to the Bermuda Triangle.

The 1964 Science Fiction book Into the Alternate Universe by A. Bertram Chandler seems to be inspired by Fort's idea, and depicts an actual "Super-Sargasso Sea" in space, where the protagonist discovers many lost spaceships and ocean-going ones, some fictional and some historical, which have "fallen through a dimensional barrier".

The DC Comic strip,known Ironwulf,portrayed their own version of a Sargasso Sea'with floating star ship,some so old,as to hanging garden inside.Lord Ironwulf,flew a shuttle craft onto one of them,rescrew Sebaba O'Neil,from a bunch brutal barbarian creatures,featured earlier in the comic.
[edit] See also

* Tumbolia

[edit] External links

* blather.net: Super Sargasso Surfin'

Stub icon This paranormal-related article is a stub. You can help Wikipedia by expanding it.

Twelve Olympians [Maveric Universe]

Twelve Olympians
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This article is semi-protected.
The Twelve Olympians by Monsiau, circa late 18th century.

The Twelve Olympians, also known as the Dodekatheon (Greek: Δωδεκάθεον < δώδεκα, dōdeka, "twelve" + θεοί, theoi, "gods"), in Greek mythology, were the principal gods of the Greek pantheon, residing atop Mount Olympus. The first ancient reference of religious ceremonies for them is found in the Homeric Hymn to Hermes. The classical scheme of the Twelve Olympians (the Canonical Twelve of art and poetry) comprises the following gods: Zeus, Hera, Poseidon, Demeter, Ares, Hermes, Hephaestus, Aphrodite, Athena, Apollo, Artemis, Hestia. The respective Roman scheme comprises the following gods: Jupiter, Juno, Neptune, Ceres, Mars, Mercury, Vulcan, Venus, Minerva, Apollo, Diana and Vesta.[1]

There was, however, a great deal of fluidity when it came to who was counted among their number in antiquity.[2] Around 400 BC Herodorus included in his Dodekatheon the following deities: Zeus, Poseidon, Hera, Athena, Hermes, Apollo, Alpheus, Cronus, Rhea and the Charites.[3] Wilamowitz agrees with Herodorus' version of the Twelve.[4]

Herodotus includes Heracles as one of the Twelve.[5] Lucian also includes Heracles and Asclepius as members of the Twelve, without explaining which two had to give way for them. At Kos, Heracles and Dionysus are added to the Twelve, and Ares and Hephaestus are left behind.[6] However, Pindar, Apollodorus,[7] and Herodorus disagree with this. For them Heracles is not one of the Twelve Gods, but the one who established their cult.[3]

Plato connected the Twelve Olympians with the twelve months, and proposed that the final month be devoted to rites in honor of Pluto and the spirits of the dead, implying that he considered Hades to be one of the Twelve.[8] Hades is phased out in later groupings due to his chthonic associations.[9] In Phaedrus Plato aligns the Twelve with the Zodiac and would exclude Hestia from their rank.[10]

Hestia is sometimes displaced by Dionysus.[9] Hebe, Helios and Persephone are other important gods, goddesses, which are sometimes included in a group of twelve. Eros is often depicted alongside the other twelve, especially his mother Aphrodite, but is rarely considered one of the Olympians.

The Twelve Olympians gained their supremacy in the world of gods after Zeus led his siblings to victory in war with the Titans. Zeus, Hera, Poseidon, Demeter, Hestia, and Hades were siblings. Ares, Hermes, Hephaestus, Aphrodite, Athena, Apollo, Artemis, the Charites, Heracles, Dionysus, Hebe, and Persephone were children of Zeus. Although some versions of the myths state that Hephaestus was born of Hera alone, and that Aphrodite was born of Ouranos.
Contents
[hide]

* 1 Detail
o 1.1 Classical Olympians
o 1.2 Other definitions
o 1.3 Close to the Olympians
* 2 See also
* 3 References
* 4 External links

Detail
Classical Olympians
Greek Deities Series
Primordial deities
Titans (predecessor deities)
Greek sea gods
Chthonic deities
Muses (personified concepts)
Other deities
The Twelve Olympians
Zeus Hera
Poseidon Hermes
Hestia Demeter
Aphrodite Athena
Apollo Artemis
Ares Hephaestus
Greek Name Roman Name Statue God(dess) Of... Generation
Zeus Jupiter Jupiter Versailles Louvre Ma78.jpg King of the Gods and ruler of Mount Olympus; god of the sky, thunder, and justice. First
Hera Juno Hera Campana Louvre Ma2283.jpg Queen of the Gods and of the heavens; goddess of women, marriage, and motherhood. First
Poseidon Neptune Neptune fountain02.jpg Lord of the Sea; god of the seas, earthquakes, created horses. First
Demeter Ceres Demeter Pio-Clementino Inv254.jpg Goddess of fertility, agriculture, nature, and the seasons. First
Hestia Vesta Hestia-meyers.png Goddess of the hearth and home (left so Dionysus could be in the twelve). First
Aphrodite Venus NAMA 262 Aphrodite Epidaure 2.JPG Goddess of love, beauty, desire, and fertility. Second [A]
Apollo Apollo Roman Statue of Apollo.jpg The Sun God; god of light, healing, music, poetry, prophecy, archery and truth. Second
Ares Mars Ares villa Hadriana.jpg God of war, frenzy, hatred, and bloodshed. Second
Artemis Diana Diane de Versailles Leochares 2.jpg Goddess of the hunt, of maidens, and the moon. Second
Athena Minerva Athena Giustiniani Musei Capitolini MC278.jpg Goddess of wisdom, crafts, and strategic battle. Second
Hephaestus Vulcan Vulcan Coustou Louvre MR1814.jpg Blacksmith to the Gods; god of fire and the forges. Second
Hermes Mercury Hermes-louvre3.jpg Messenger of the Gods; god of commerce, speed, thieves, and trade. Second

Notes

* A ^ According to an alternate version of her birth, Aphrodite was born of Ouranos — after Cronus threw his castrated genitals into the sea. This supports the etymology of her name, "foam-born". As such, Aphrodite would belong to a generation above, or equal to, Zeus and his siblings. See Aphrodite#Birth

Other definitions

These are not included in the classical list of the Twelve Olympians, but they are sometimes included in other lists of the Twelve Olympians, as noted above.

* Alpheus - A river-god.
* Asclepius - God of medicine and healing.
* the Charites - Goddesses of charm, beauty, nature, human creativity and fertility.
* Cronus - Titan; father of Zeus.
* Dionysus - God of wine, parties, and merriment (became an Olympian when Hestia left).
* Hades - Lord of the Dead; god of the Underworld and earthly (gems and precious metals) wealth.
* Hebe - Goddess of youth, and cupbearer.
* Helios - Titan; Personification of the Sun.
* Heracles - Greatest hero of the Greek myths.
* Persephone - Goddess of the spring and death, daughter of Demeter.
* Rhea - Titaness; mother of Zeus.

Close to the Olympians

* Bia - Personification of violence.
* Cratos - Personification of power.
* Dione - Mother of Aphrodite by Zeus.
* Eileithyia - Goddess of childbirth; daughter of Hera and Zeus.
* Eos - Personification of Dawn.
* Eris - Goddess of Discord.
* Eros - God of lust and desire.
* Ganymede - Cupbearer of the gods palace at Olympus.
* Horae - Wardens of Olympus.
* Iris - Personification of the Rainbow, also the messenger of Olympus along with Hermes.
* Leto - Titaness; the mother of Apollo and Artemis.
* Morpheus - God of Dreams.
* Muses - Nine ladies of science and arts.
* Nemesis - Greek goddess of retribution and revenge.
* Nike - Goddess of victory.
* Pan - God of the wild, shepherds, nature, and animals.
* Paean - Universal healer.
* Perseus - Zeus' son, one of the greatest heroes in all of Greek mythology.
* Selene - Titaness; Personification of the Moon.
* Zelus - Emulation.

See also

Family tree of the Greek gods
From Wikipedia, the free encyclopedia
Jump to: navigation, search



Chaos
the Void



Tartarus
Hell

Gaia
the Earth







Eros[1]
Desire




Erebus
Darkness

Nyx
the Night


Moros
(Doom)

Oneiroi
(Dreams)

Nemesis
(Retribution)

Momus
(Blame)

Philotes
(Affection)

Geras
(Aging)




Typhon
the Wind

Ouranos
the Sky



Ourea
Mountains

Pontus
the Sea

Aether
Heaven

Hemera
the Day




Thanatos
(Death)

Hypnos
(Sleep)

Eris
(Strife)

Apate
(Deceit)

Oizys
(Distress)

Moirae &
Keres



Erinyes

Gigantes

Meliae

Aphrodite[2]

Hecatonchires

Titans

Cyclopes

Echidna





Oceanus

Tethys

Hyperion

Theia

Coeus

Phoebe

Kronos

Rhea

Themis

Mnemosyne

Crius

Iapetus



Oceanids


Clymene

Helios

Eos

Asteria

Demeter



Hestia



Hera



Prometheus



Epimetheus





Inachus

Melia





Heliades

Selene



Leto

Hades



Poseidon



Zeus




Muses

Atlas





































Apollo

Artemis




Persephone

Athena
Hebe Hephaestus Ares



Hyades

Hesperides

Pleiades



Epaphus


Enyo
Dione



Dryope



Maia



Alcmene


Semele
Hermes

Aphrodite
{{{ HCL }}}



Dionysus



{{{ PAN }}}

Tyche

Rhodes

Peitho

Eunomia

Hermaphroditus



Eros[1]



Harmonia


Deimos
Heracles

Anteros
Himeros
Phobos

Hephaestus was married to Aphrodite. The essential Olympians' names are given in bold font.
[edit] See Also

* Greek mythology history
[edit] Notes1. ^ a b Conflicting origins. Eros is usually mentioned as the son of Aphrodite and Ares, but Hesiod's Theogony places him as one of the primordial beings, born from the Void (Chaos).
2. ^ a b There are two major conflicting stories for Aphrodite's origins: Hesiod (Theogony) claims that she was "born" from the foam of the sea after Cronos castrated Uranus, thus making her Uranus' daughter; but Homer (Iliad, book V) has Aphrodite as daughter of Zeus and Dione. According to Plato (Symposium 180e), the two were entirely separate entities: Aphrodite Ourania and Aphrodite Pandemos.

Tartarus-Prime

Tartarus-Prime;huge penal colony,s a planet-sized prison built to house the most dangerous criminals in the multiverse,within the Tartarus-Dimension.It is a barren, desolate world where it shatters cities is a place of suffering and punishment in the dammed.Tartarus-Dimension shown as a desolate void, and it is revealed that it was found by the Atlantean eons, created, as a prison for not only Atlantean convicts, but also criminals from the "28 known galaxies".A penal colony is a settlement used to exile prisoners and separate them from the general populace by locating them in a remote location, often an island or distant colonial territory. Although the term can be used to refer to a correctional facility located in a remote location it is more commonly used to refer to communities of prisoners overseen by wardens or governors having absolute authority. Historically penal colonies have often been used for penal labour in an economically underdeveloped part of a state's (usually colonial) territories, and on a far larger scale than a prison farm. In practice such penal colonies may be little more than slave communities.The prison regime was often harsh, sometimes including severe physical punishment, so even if prisoners were not sentenced for the rest of their natural lives, many died from hunger, disease, medical neglect, excessive labour, or during an escape attempt.

In the penal colony system, prisoners were sent far away to prevent escape and to discourage returning after their sentence expired. Penal colonies were often located in inhospitable frontier lands, where their unpaid labour could benefit the metropoles before immigration labor became available, or even after because they are much cheaper. In fact, some people (especially the poor, following a similar social logic as could see them domestically 'employed' in a poorhouse) were sentenced for trivial or dubious offenses to generate cheap labor.

The prison farm are large correctional facility where hard labor convicts are put to economical use in a 'farm' (in the wide sense of a productive unit), usually for manual labour, largely in open air, such as in agriculture, logging, quarrying, etc. Its historical equivalent on a very large scale was called a penal colony.

The agricultural goods produced by prison farms are generally used primarily to feed the prisoners themselves and other wards of the state (residents of orphanages, asylums, etc.), and secondarily, to be sold for whatever profit the state may be able to obtain.

In addition to being forced to labor directly for the government on a prison farm or in a penal colony, inmates may be forced to do farm work for private enterprises by being farmed out through the practice of convict leasing to work on private agricultural lands or related industries (fishing, lumbering, etc.). The party purchasing their labor from the government generally does so at a steep discount from the cost of free labor.

Depending on the prevailing doctrine on judicial punishment and penal harm, psychological and/or physical cruelty may be a conscious intent of prison farm labor, and not just an inevitable but unintended collateral effect.

Convicts may also be leased or enslaved for non-agricultural work, either directly to state entities, or to private industry. For example, prisoners may make license plates under contract to the state Department of Motor Vehicles, or may perform data processing for outside firms. However, these practices tend to be referred to as prison industries rather than prison farming.

prison (from Old French "prisoun"[1]) is a place in which people are physically confined and, usually, deprived of a range of personal freedoms. Other terms are penitentiary, correctional facility, and jail (or gaol), although in the United States "jail" and "prison" refer to different subtypes of correctional facility. Prisons are conventionally institutions which form part of the criminal justice system of a country, such that imprisonment or incarceration is a legal penalty that may be imposed by the state for the commission of a crime.

A criminal suspect who has been charged with or is likely to be charged with criminal offense may be held on remand in prison if he is denied or unable to meet conditions of bail, or is unable or unwilling to post bail. A criminal defendant may also be held in prison while awaiting trial or a trial verdict. If found guilty, a defendant will be convicted and may receive a custodial sentence requiring imprisonment.

As well as convicted or suspected criminals, prisons may be used for internment of those not charged with a crime. Prisons may also be used as a tool of political repression to detain political prisoners, prisoners of conscience, and "enemies of the state", particularly by authoritarian regimes. In times of war or conflict, prisoners of war may also be detained in prisons. A prison system is the organizational arrangement of the provision and operation of prisons, and depending on their nature, may invoke a corrections system. Although people have been imprisoned throughout history, they have also regularly been able to perform prison escapes.

When they manage to escape, they usually engage in random destruction, particularly easy to them since, on Earth, each has the same powers of many other Atlanteans. Nevertheless,the Sarkhon House Clan of Genisis periodically released prisoners Tartarus-Prime whose original sentences had been completed, and these fortunately tended to be relatively repentant criminals.which also has a communication function that allows him to converse with the inmates.Atlantean Parole Board meets to consider the pleas of prisoners seeking parole from Tartarus-Prime.Special metallic bracelet,often are used to keep track of inmate and tracted by the Special Android Guardian or Tartarus Sentries-huge,cyclopean eyed robor,who carry metal shock poles and visors that reveal,destructive energy weapons.

Security Levels

Maximum. A custody level in which both design/construction as well as inmate classification reflect the need to provide maximum external and internal control and supervision of inmates primarily through the use of high security parameters and extensive use of internal physical barriers and check points. Inmates accorded this status present serious escape risks or pose serious threats to themselves, to other inmates, to staff, or the orderly running of the institution. Supervision of inmates is direct and constant.

Medium. A custody level in which design/construction as well as inmate classification reflect the need to provide maximum external and internal control and supervision of inmates. Inmates accorded to this status may present an escape risk or pose a threat to other inmates, staff, or the orderly running of the institution. Supervision remains constant and direct. Through an inmate's willingness to comply with institutional rules and regulations, increased job and program opportunities exist.

Minimum. A custody level in which both the design/construction as well as inmate classification reflect the goal of returning to the inmate a greater sense of personal responsibility and autonomy while still providing for supervision and monitoring of behavior and activity. Inmates within this security level are not considered a serious risk to the safety of staff, inmates or to the public. Program participation is mandated and geared toward their potential reintegration into the community. Additional Access to the community is limited and under constant direct staff supervision.

Pre-Release. A custody level in which both design/construction as well as inmate classification reflect the goal of restoring to the inmate maximum responsibility and control of their own behavior and actions prior to their release. Direct supervision of these inmates is not required, but intermittent observation may be appropriate under certain conditions. Inmates within this level may be permitted to access the community unescorted to participate in programming to include, but not limited to, work release, educational release, etcetera.

Amongst the facilities that prisons may have are:

* A main entrance, which may be known as the 'gatelodge' or 'sally port' (stemming from old castle nomenclature)
* A chapel, mosque or other religious facility, which will often house chaplaincy offices and facilities for counselling of individuals or groups
* An 'education facility', often including a library, providing adult education or continuing education opportunities
* A gym or an exercise yard, a fenced, usually open-air-area which prisoners may use for recreational and exercise purposes
* A healthcare facility or hospital
* A segregation unit (also called a 'block' or 'isolation cell'), used to separate unruly, dangerous, or vulnerable prisoners from the general population, also sometimes used as punishment (see solitary confinement)
* A section of vulnerable prisoners (VPs), or protective custody (PC) units, used to accommodate prisoners classified as vulnerable, such as sex offenders, former police officers, informants, and those that have gotten into debt or trouble with other prisoners
* A section of safe cells, used to keep prisoners under constant visual observation, for example when considered at risk of suicide
* A visiting area, where prisoners may be allowed restricted contact with relatives, friends, lawyers, or other people
* A death row in some prisons, a section for criminals awaiting execution
* A staff accommodation area, where staff and guards live in the prison, typical of historical prisons
* A service/facilities area housing support facilities like kitchens
* Industrial or agricultural plants operated with convict labor
* A recreational area containing a TV and pool table
History

Tartarus-Prime and its bright counterpart, Genesis-Prime or Atlantis-Prime, were spawned by the destruction of Urgrund the world of the "" (initially implied to be the gods of classical mythology, though versions of these characters have since been revealed to still exist in the Maveric Universe). Tartarus-Prime and Genesis-Prime are locked in an eternal war, symbolizing the struggle of evil and good on a grand mythic scale. Tartarus-Prime is ruled by a fell , a dark leader who rules over his downtrodden people by force and fear. Tartarus-Prime appears to be a high tech industrial wasteland.
Necropolis-

The Necropolis .

The Neitherworld is an underground labyrinth located on Tartarus-Primes,

Type: Mystic realm

Envrionment: Hellish

Usual means of access: Tartarus Gate-special guarded super stargate way.; the Pit of Hades (a portal in Olympus-Prime)Gehenna, gehinnam, or gehinnom,in as the Valley of Hinnom, one of the two principal valleys surrounding the Old City.Sheol (pronounced "Sheh-ole")[1], in Hebrew שאול (Sh'ol), is the "abode of the dead", the "underworld", or "pit"
teaches that there are five (sometimes six) realms of rebirth, which can then be further subdivided into degrees of agony or pleasure. Of these realms, the hell realms, or Naraka, is the lowest realm of rebirth. Of the hell realms, the worst is Avīci or "endless suffering". The Buddha's disciple, Devadatta, who tried to kill the Buddha on three occasions, as well as create a schism in the monastic order, is said to have been reborn in the Avici Hell.
a person faced judgment by a tribunal of forty-two divine judges. If they led a life in conformance with the precepts of the Goddess Maat, who represented truth and right living, the person was welcomed into the kingdom of Osiris

Each Court deals with a different aspect of atonement. For example, murder is punished in one Court, adultery in another. According to some Chinese legends, there are eighteen levels in Hell. Punishment also varies according to belief, but most legends speak of highly imaginative chambers where wrong-doers are sawn in half, beheaded, thrown into pits of filth or forced to climb trees adorned with sharp blades.
.

However, like all realms of rebirth, rebirth in the Hell realms is not permanent, though suffering can persist for eons before being reborn again. In the Lotus Sutra, the Buddha teaches that eventually even Devadatta will become a Buddha himself, emphasizing the temporary nature of the Hell realms. Thus, Buddhism teaches to escape the endless migration of rebirths (both positive and negative) through the attainment of Nirvana.
Diyu is a maze of underground levels and chambers where souls are taken to atone for their earthly sins.
Dominant Life Form: Gods
Abaddon (Hebrew: אֲבַדּוֹן‎, 'Ǎḇaddōn, Greek: Apollyon, Latin: Exterminans, Coptic: Abbaton, meaning "A place of destruction"European

The hells of Europe include Breton Mythology's “Anaon”, Celtic Mythology's “Uffern”, Slavic mythology's "Peklo", the hell of Lapps Mythology and Ugarian Mythology's “Manala” that leads to annihilation. The hells in the Middle East include Sumerian Mythology's “Aralu”; the hells of Canaanite Mythology, Hittite Mythology and Mithraism; the weighing of the heart in Egyptian Mythology can lead to annihilation. The hells of Asia include Bagobo Mythology's “Gimokodan” and Ancient Indian Mythology's “Kalichi". African hells include Haida Mythology's “Hetgwauge” and the hell of Swahili Mythology. The hells of the Americas include Aztec Mythology's “Mictlan”, Inuit mythology's “Adlivun” and Yanomamo Mythology's “Shobari Waka”. The Oceanic hells include Samoan Mythology's “O le nu'u-o-nonoa” and the hells of Bangka Mythology and Caroline Islands Mythology.

History

Tartarus-Prime and its bright counterpart, Genesis-Prime or Atlantis-Prime, were spawned by the destruction of Urgrund the world of the "" (initially implied to be the gods of classical mythology, though versions of these characters have since been revealed to still exist in the Maveric Universe). Tartarus-Prime and Genesis-Prime are locked in an eternal war, symbolizing the struggle of evil and good on a grand mythic scale. Tartarus-Prime is ruled by a fell , a dark leader who rules over his downtrodden people by force and fear. Tartarus-Prime appears to be a high tech industrial wasteland.Necropolis

The Necropolis is an underground labyrinth located on Tartarus-Primes,

Significant Inhabitants: Arges, Argus, Cerberus, Charon, Crusher, the Danaides, Harpies, Ixion, Minos, Persephone, Pluto, Rhadamanthys, Sarpedon, Sisyphus, Tantalus, Thanatos, Tityus, Typhon, Yellow-Crested Titans

Significant Locations: Elysium (home of the honored dead, also called the Elysian Fields or Isles of the Blessed), Erebus (shore of the Styx where the spirits of the dead wait to cross over), Hades (domain of Pluto)

History: (Greek-Roman Myth) - Tartarus is the underworld to which the spirits of the dead, particularly those who worshipped the Olympian Gods, were escorted by the god of death known as Thanatos. Upon arrival in Erebus, the ferryman Charon carried the dead across the Styx. Guarded by Cerberus as they entered into Hades, they were judged over by Minos, Sarpedon and Rhadamanthys who judged over the dead as to whether they were good or evil in life. Those who gained the favor of the gods were allowed to spend the afterlife in the region of Elysium while those judged evil were imprisoned in Tartarus for punishment. After being judged, the spirits of the dead were required to drink from Lethe, a spring that made them forget their lives on Earth.

In myth, Tartarus was the dark region of the earth as well as the personification of it. It was said to be as far below Earth as Olympus was far above it; an anvil would fall for nine days to reach it. Surrounded by a bronze fence with iron gates, it was supposed to be the prison of Cronus and the Titans as well as the Giants who had warred with the gods (some myths claim Cronus was never imprisoned here and actually hid on Earth in exile). They were guarded here by the Hecatocheiroi (also called the Centimanes). The vague figure who lent his name to this place is said to have spawned from Chaos along with Gaea (earth) and Eros (love). By Gaea, he was father of Typhon Typhon and Echidna (later myths called Typhon�s sister Delphyne and made Echidna a granddaughter of the Gorgon, Medusa).

Sidebar: in the comics, Pluto (Hades) is almost always treated as an evil character because of his association with the dead and the underworld, however, in the myths, his character is not quite a malevolent figure and is often described as grim, somber and distant as well as a jealous, extremely patient and thrifty god who loathed change. �Hercules: The Legendary Journeys� so far has given the most faithful portrayal of him as according to the true personality of the character from the myths.
DANAIDES

The Danaides were the fifty daughters of King Danaus of 15th Century B.C. Libya who killed their husbands on their wedding night. The only one who did not comply was Hypermnestra; she and her husband, Lynceus, became ancestors of Perseus and Hercules. After death, they were given the arduous task of drawing water for the dead with leaking pails. They have not been seen in the Marvel Universe.

-�Greek/Roman Myth

IXION

Ixion was the ancestor of the Centaurs of Earth. He ruled parts of Thessaly in the late 14th Century B.C. He had married Dia, a Thracian princess, but had neglected to pay the required bride price to her father, King Eioneus who then stole Ixion�s mares as revenge. Feigning a sign of peace, Ixion welcomed Eioneus to his homeland but only to murder him. Dia, who had mothered the demi-god Peirithous by Zeus, requested that Zeus purify her husband of the murder. Once Ixion realized that Zeus had seduced his wife, he demanded Zeus� wife Hera in return. Zeus instead sent the cloud-goddess Nephele to bed with Ixion and she conceived him, Centaurus, ancestor of the centaurs of Earth. After death, Ixion was bound to a flailing wheel for eternity.
SISYPHUS

Sisyphus was the son of Thessalian King Aeolus. He received the throne of Corinth from Medea and became known for his cunning by proving that Autolycus, son of Hermes, was stealing his cattle by marking the hooves of his cattle. He also seduced Autolycus� teenage daughter, Anticleia, and became the biological father of Odysseus. He also had several sons by Merope, a minor goddess who was one of the Pleiades. He hated his brother, Salmoneus, who controlled a rival area of land and consulted the oracle of Delphi on how to kill him. The oracle told him to seduce Salmoneus� daughter, Tyro, but upon hearing his sons by her would dethrone him, he killed them both. Zeus would have punished him for that but Sisyphus had long secretly covered for him when the river-god Asopus came looking for his daughter Aegina whom Zeus had abducted. Sisyphus, however, soon turned informant and revealed to the river-god that Zeus had spirited away his daughter in return for a fountain of spring water from Asopus. Zeus ordered that Sisyphus be confined to Tartarus and as Thanatos came to claim him, Sisyphus distracted the god of death by asking why Hermes had not arrived to take him. As Thanatos searched for a reply, Sisyphus imprisoned him. The result caused an imbalance between life and death and Hermes had to free Thanatos by appealing to Sisyphus. Unable to escape death a second time, Sisyphus told his wife not to bury him with any of the mandatory funeral rites. The results embarrassed Pluto, god of the dead, as Sisyphus panhandled on the edge of the river Styx to the dead crossing over for the money to pay Charon for passage. Persephone, upset by his appearance, ordered him returned to earth. He haunted earth for a while as the ghost, Taraxhippos (scarer of horses), but now for a third time, Zeus sent him to earth under enforced guard. Pluto consigned him to roll a boulder forever up a hill to keep him busy from any more schemes.

(Incredible Hercules#131) - Sisyphus' rock was destroyed during the fight between Hercules and his mortal shade, but a new rock appeared only seconds later.

-�Greek/Roman Myth,





TANTALUS

Tantalus was the son of Zeus and Plute, his half-sister. Ruling parts of Lydia in the 14th Century BC, the gods granted him extra-ordinary favor by inviting him to dine with them on Olympus and he returned the favor by allowing them to dine with him on earth. Zeus confided in him certain secrets about the gods, but Tantalus shared those secrets to mortals and stole nectar and ambrosia for himself. Sensing the gods of Olympus were not so infallible, he slew Pelops, his son and heir, and served him to the gods in a feast. They saw through the treachery at once and restored Pelops to life missing a shoulder bone which they could not locate. (It was reputed that Demeter grieving her daughter consigned to the underworld had distractingly consumed it.) For his horrible crimes, the gods imprisoned Tantalus to the underworld above water he could reach to quench his thirst and too far below fruit to stave off his hunger.

-�Greek/Roman Myth,









THANATOS

Thanatos (Roman name, Orcus; Latin Name, Februus) was the god of death and vizier of Pluto. Brother of Charon and Hypnos, the god of sleep, it is his task to escort the spirits of the dead to the underworld. Hercules once wrestled him to keep him from claiming the soul of Queen Alcestis of Pherae, a friend of the god Apollo. He was captured and ransomed to the gods by King Sisyphus of Corinth. In the modern era, Thanatos apparently became the father of Ataros, one of the Gods for the 80's.

-�Greek/Roman Myth,

TITYUS

Tityus was the son of Zeus and Elare, an Orchomenan princess. He was hidden on Earth and raised by Gaea in whose presence he grew to enormous stature. His daughter Europa gave birth to the Argonaut Euphemus, a son of Poseidon. The goddess Hera reputedly encouraged him to rape the goddess Leto as she was traveling to Delphi. Slain by Apollo and Artemis for the insult to their mother, he was after death stretched over nine acres in the underworld as two vultures fed upon his liver, which regenerated back after each new cycle of the moon.

-�Greek/Roman Myth,

Tartarus
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This article is about the deity and the place in Greek mythology. For other uses, see Tartarus (disambiguation).

In classic mythology, below Heaven, Earth, and Pontus is Tartarus, or Tartaros (Greek Τάρταρος, deep place). It is a deep, gloomy place, a pit, or an abyss used as a dungeon of torment and suffering that resides beneath the underworld. In the Gorgias, Plato (c. 400 BC) wrote that souls were judged after death and those who received punishment were sent to Tartarus. As a place of punishment, it can be considered a hell. The classic Hades, on the other hand, is more similar to Old Testament Sheol.

Like other primal entities (such as the earth and time), Tartarus is also a primordial force or deity.
Contents
[hide]

* 1 Tartarus in Greek mythology
* 2 Tartarus in Roman mythology
* 3 New Testament
* 4 Debated biblical sources
* 5 See also
* 6 Notes and references

[edit] Tartarus in Greek mythology
Greek underworld
Residents

* Aeacus
* Cerberus
* Charon
* Hades



* Minos
* Persephone
* Rhadamanthus

Geography

* Acheron
* Asphodel
Meadows
* Cocytus
* Elysion



* Erebus
* Lethe
* Phlegethon
* Styx
* Tartarus

Famous Inmates

* Ixion
* Sisyphus



* Tantalus
* The Titans

In Greek mythology, Tartarus is both a deity and a place in the underworld even lower than Hades. In ancient Orphic sources and in the mystery schools Tartarus is also the unbounded first-existing entity from which the Light and the cosmos are born.

In Hesiod's Theogony, c. 700 BC, the deity Tartarus was the third force to manifest in the yawning void of Chaos.

As for the place, the Greek poet Hesiod asserts that a bronze anvil falling from heaven would fall 9 days before it reached the Earth. The anvil would take nine more days to fall from Earth to Tartarus. In The Iliad (c. 700), Zeus asserts that Tartarus is "as far beneath Hades as heaven is high above the earth." As a place so far from the sun and so deep in the earth, Tartarus is hemmed in by three layers of night. It is a dank and wretched pit engulfed in murky gloom. It is one of the primordial objects that sprung from Chaos (along with Gaia (Earth) and Eros (Love)).

While, according to Greek mythology, The Realm of Hades is the place of the dead, Tartarus also has a number of inhabitants. When Cronus, the ruling Titan, came to power he imprisoned the Cyclopes in Tartarus. Some myths also say he imprisoned the three Hecatonchires (giants with fifty heads and one hundred arms). Zeus released them, and defeated Kampe, to aid in his conflict with the Titan giants. The gods of Olympus eventually defeated the Titans. Many, but not all of the Titans, were cast into Tartarus. Epimetheus, Metis, and Prometheus are some Titans who were not banished to Tartarus. Cronus was imprisoned in Tartarus. In Tartarus, the Hecatonchires guarded prisoners. Later, when Zeus overcame the monster Typhon, the offspring of Tartarus and Gaia, he threw the monster into the same pit.
Persephone supervising Sisyphus in the Underworld, Attic black-figure amphora, ca. 530 BC.

Originally, Tartarus was used only to confine dangers to the gods of Olympus. In later mythologies, Tartarus became the place where the punishment fits the crime. For example Sisyphus, who was punished for telling the father of Aegina, a young woman kidnapped by Zeus for one of his sexual gratifications, where she was and who had initially taken her. Zeus considered this an ultimate betrayal and saw to it that Sisyphus was forced to roll a large boulder up a mountainside, which, when he reached the crest, rolled back down, repeatedly.

Also found there was Ixion, one of the mortals invited to dine with the gods. Ixion began to lust after Zeus' wife, Hera, and began to caress her under the table, but soon ceased at Zeus' warning. Later that night, having given Ixion a place to sleep, Zeus felt the need to test the guest's tolerance and willpower. Constructing a cloud-woman to mirror Hera in appearance, Zeus sent her, known as Nephele, to Ixion's bed. He promptly slept with and impregnated the false Hera. As his punishment, he was banished to Tartarus to forever roll strapped to a wheel of flames, which represented his burning lust.

Tantalus who was also graciously invited to dine with the gods, felt he should repay them for their kindness and hospitality, but in his pride, decided to see if he could deceive the gods. Tantalus murdered and roasted his son Pelops as a feast for the gods. Demeter, one of the goddesses who preferred to walk with the mortals, graciously accepted the food, but was immediately repulsed when she bit into the left shoulder. The gods all became violently ill and immediately left for Mt. Olympus. As his punishment for such a heinous act, Tantalus was chained to a rock in the middle of a river in Tartarus with a berry bush hanging just out of reach above his head. Cursed with unquenchable thirst and unending hunger, Tantalus constantly tried to reach the water or food, but each time, the water and berries would recede out of his reach for eternity. It is from Tantalus's name and torment that we derive the English word "tantalise".

According to Plato (c. 400), Rhadamanthus, Aeacus and Minos were the judges of the dead and chose who went to Tartarus. Rhadamanthus judged Asian souls; Aeacus judged European souls and Minos was the deciding vote and judge of the Greek.

Plato also proposes the concept that sinners were cast under the ground to be punished in accordance with their sins in the Myth of Er. Cronus (the ruler of the Titans) was thrown down into the pits of Tartarus by his children.

There was a number of entrances to Tartarus in Greek mythology.One was in Aornum[1].
[edit] Tartarus in Roman mythology

In Roman mythology, Tartarus is the place where sinners are sent. Virgil describes it in the Aeneid as a gigantic place, surrounded by the flaming river Phlegethon and triple walls to prevent sinners from escaping from it. It is guarded by a hydra with fifty black gaping jaws, which sits at a screeching gate protected by columns of solid adamantine, a substance akin to diamond - so hard that nothing will cut through it. Inside, there is a castle with wide walls, and a tall iron turret. Tisiphone, one of the Erinyes who represents revenge, stands guard sleepless at the top of this turret lashing a whip. There is a pit inside which is said to extend down into the earth twice as far as the distance from the lands of the living to Olympus. At the bottom of this pit lie the Titans, the twin sons of Aloeus and many other sinners. Still more sinners are contained inside Tartarus, with punishments similar to those of Greek myth.
[edit] New Testament

The term "Tartarus" is found only once in the Bible, at 2 Peter 2:4: "God did not hold back from punishing the angels that sinned, but, by throwing them into Tartarus, delivered them into pits of dense darkness to be reserved for judgment." It would seem to be a synonym of the "Abyss". In Luke 8:31, the Legion of demons begs Jesus not to send them to the Abyss. "The Beast" of Revelation, will come up out of the Abyss (Revelation 11:7; 17:8). Satan will be thrown into the Abyss for 1000 years (Revelation 20:3).

The term "Hades" appears in the religious texts of New Testament times as a translation of the Old Testament Sheol.

In most English Bibles, the word Tartarus is simply translated as Hell, even though early Christian writers usually used the term Gehenna, the Hinnom Valley, to mean hell. In some sense, this dark place matches the term's traditional meaning, a dark pit in which the Supreme God has cast his spirit enemies. However, it is separate from the Lake of Fire, which is the place of eternal fiery punishment that most people think of when they think of "Hell". This is evidenced in Revelation 20, where Satan is released from the Abyss (v. 3) and later thrown in the "Lake of Burning Sulfur" (v. 10), where he will be "tormented day and night forever and ever".
[edit] Debated biblical sources

The Book of Enoch, chapter XX, verse 2 specifically states that Tartarus is the place in which the angels who cohabited with women in Genesis 6 are to be reserved for judgment.[2]
[edit] See also

* Greek mythology in popular culture
* Hades
* Gehenna
* Sheol
* The tartaruchi of the non-canonical Apocalypse of Paul.
* The Portuguese word tartaruga ("turtle" or "tortoise") is a cognate.

[edit] Notes and references

1. ^ The Greek Myths (Volume 1) by Robert Graves, 1990),page 112: "... He used the passage which opens at Aornum in Thesprotis and, on his arrival, not only charmed the ferryman Charon..."
2. ^ http://www.sacred-texts.com/bib/boe/boe023.htm

* Hesiod, Theogony; Homer, Odyssey, XI, 576 ff; Virgil, Aeneid, VI, 539-627.

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Buddhism (Naraka) · Chinese mythology (Diyu) · Persian mythology (Duzakh) · Christianity (Limbo · Hell) · Ancient Egyptian religion (Duat) · Germanic and Norse paganism (Hel · Niflheim) · Greek mythology (Hades · Tartarus) · Hinduism (Naraka) · Islam (Jahannam) · Jainism (Naraka) · Judaism (Gehennom · Sheol) · Shinto (Yomi)
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Retrieved from "http://en.wikipedia.org/wiki/Tartarus"
Categories: Greek death gods | Underworld gods | Locations in Greek underworld | Hell

Avalon Pantheon [Maveric Universe

TUATHA DA DANAAN (CELTIC GODS) of Avolon-an ancient Realth of the Old Atlantean Homeworld.

Dominant Lifeform: The Tuatha Da Danaan (Celtic Gods);
Amergin, the natives of Camelot (Askalan, Gafael, Owein, King Arthur Pendragon, the Proud Walkers, Weyland), Iron Ogre, Lady of the Lake, Merlyn, Sir Benedict of the Falls, Roma, Strider, the Walkers,
along with some dragons (Ashtoroth, Kharad Dur, Malcolm Drake, Sarafand), elves (Buckthorn, Jackdaw, Moondog, Sundog), faeries, giants (Gargantua, Gog, Maegog), goblins (Bogweed, Gagol, Groglin, Hornwort), leprechauns (Irish elves), and similar beings;
It possibly the point of origin of the members of the Troll Associates.
Saturnyne frequently resides with the Starlight Citadel, although she is not native to Otherworld.
see also Features for other natives to related/connected realms.
see also Features for other natives to related/connected realms

Features: Otherworld actually consists of the cosmology of the Celtic gods, especially the island of Avalon, the home of the gods, although some references use the name Avalon as the name for all the worlds in this dimension. These other worlds include:
Momur (also spelled Magh Mor or called Tir Na Bog) which is ruled by Midir and is home for numerous elfin-like creatures. In myth, this realm was considered underground, but this may be because some portals to it from Earth were located there.
Tir fo Thuinn, the under-sea home of Leir, the god of sea and storm (presumably the same Leir who is god of lightning and the spear).
Tir inna mBan, a land of paradise populated by beautiful women who abducted mortals to be their husbands.
Tir tairngiri, the Land Of Promise, ruled by Leir's son, Manannan where Bran the Second retired millennia ago.
Annfwn, the Land of the Dead ruled by Arawn (also known as Donn), son of Mider. The Briton Lord Pwyll ruled here in Arawn's stead in Prehistoric times.
Tir nam Beo, the land of the living set apart from Annfwn as a paradise for certain worthy souls favored by the Celtic gods.
It is also intimately associated with::
the Dark Realm of the Fomor (home of the Fomor)
the Netherworld of Necromon (Doomwraiths, Necromon, Nightshade, White Rider of Death, Wolfsbane);
Note: The Starlight Citadel is the base of Brian, and formerly Roma and Merlyn. It exists within Otherworld on top of a small floating island.

There is some indication that time runs more quickly in Otherworld than on Earth. When Oisin, the son of Finn, returned home after three weeks in Momur, he discovered three centuries had passed in his absence. Back in Ireland, he turned into an old man over night before dying. When Bran the Second left Tir inna mBan after one year, his crew realized they were returning home after over three thousand years. The one man who set foot on Eire (Ancient Ireland) immediately turned to dust. Bran and his crew returned to Otherworld where they presumably became the Walkers. (This Bran is not to be confused with Bran the Blessed, the son of Leir and brother of Branwen)
Known Members: Angus, Anpao, Arawn, Arianhrod, Badb/Andraste, Boann, Bodb (Red Lord, god of war), Brigit, Caber (god of speed & bards), Cernunnos (god of animals & the hunt), Conor, Crom, Cúchulain, Cuthbadth, Dagda (god of magic), Danu (Gaea), Gwynn (god of springtime), Niamh (Lady of the Lake, goddess of lakes), Leir (god of the storm & sea), Lud, Lug, Macha, Midir, Morrigan (goddess of battle), Nemain, Nuada/Nuadhu (god of warriors), Oghma, Rhiannon, Scathach, Taranis (god of thunder & the elements);
Fuamnach (a deified mortal); Cuchulain (demi-god)
The Danaans (Celtic Gods) were also worshipped by the ancient Britons, Welsh and Gauls and even had some roles in Arthurian Legend.
Morgan Le Fay was supposed to be half-faerie, and the faeries of Irish legend were also descended from the Fomore as were the Danaans. (see also Clarifications under Otherworld).
Merlin/Merlyn was a descendant of the Celtic gods, although other sources claim him to be the son of a demon--there's a fine line between god and demon in the Marvel Universe, so I don't think these two definitions are mutually exclusive. There continues to be confusion over whether the one from Otherworld is the same as from Arthurian Legend.
Macha is actually synonymous with Morrigan, but she was also cognate with Maev, Medb and Morgan Le Fay (three mortals in three different time periods)."
"Nemain was, briefly put, the berserker form of Morrigan. In short, if Morrigan was Jen Walters, Nemain was her She-Hulk. On the battlefield, Morrigan would enter into a bloodlust and transform into Nemain. Since Morrigan was already large enough to straddle the Unius river, Nemain would be a lot more bigger and a lot more savage than anything else in Celtic myth."

The Druid gods are Celtic Gods. When I "scrape off the druid confusion" I take the names and histories and leave behind the chants, beliefs, superstitions, rituals, extraneous names, etc. etc. The druids changed their beliefs and rituals often, but at their core, they were the only worshippers of the Celtic Gods left after King Arthur introduced Christianity to the region. The druids were still around in some much diminished capacity into the time of Robin Hood and even King Henry The Eighth.

All of the Walkers of Otherworld are mortals; some of whom are even ancestors of King Arthur. Sounds a lot as if this is Marvel's version of a Celtic Valhalla for fallen Celtic warriors.
Info from the Library/Dictionary site is represented in inset.

Andraste-see Badb

Angus (ANGUS OF THE BRUGH, also OENGUS OF THE BRUIG) is the God of Youth. He is the son of Dagda and Boann. He out shone the Dagda's other children by Morrigan. His closest Olympian counterpart would be Apollo, although in Ireland he was the counterpart of Cupid. .
Angus' kisses turn into singing birds, and the music he plays irresistibly draws all who hear.
--Angus has been seen in the MU only off at a distance. Dagda directed him to summon the warriors to assist Leir in an assault on the Fomorians
--Marvel Comics Presents#30/4

Anpao was the god of death; the son of Mider and Fuamnach, and the brother of Cernunnos and Arawn.
He has not yet appeared in the Marvel Universe.

Arawn is the god of the dead and ruler of the underworld of Annwn/Annwyn. He is the nephew of Bodb Derg; brother of Anpao and Cernunnos.
As noted earlier, a god called Arawn, Lord of the Dark Forest, appeared in Conan the Barbarian I#135, but other than the name, no detectable connection to the Celtic god appears.

Arianrhod "Silver Wheel," "High Fruitful Mother." One of the Three Virgins of Britain, her palace is Caer Arianrhod, the Celtic name for the Aurora Borealis.
She has not appeared in the Marvel Universe.

Badb is a war-goddess, and is the daughter of Dagda and Morrigan, and the sister of Bodb Derg, Brigit, Mider, Oghma, and Rhiannon. She followed her mother (Morrigan) into battle; She is also known as Andraste ("victory").
"A" for Badb/Andraste; O for Bodb Derg--keep this straight, b/c there may be a quiz!

* In other sources, she is one of a triad of war goddesses known collectively as the Morrigan. Bird shaped and crimson mouthed, Badb uses her magic to decide battles. Badb lusts after men and is often seen at fords washing the armor and weapons of men about to die in combat.

In the MU, she was invoked by Doctor Druid in Avengers Spotlight#37, and again as one of the three goddesses that granted power to Druid during his brief transformation before his death. Her alternate Earth counterpart was seen in Guardians of the Galaxy Annual#3.
--Avengers Spotlight#37 (mentioned), Druid#1 (mentioned)

Boann is a river goddess (goddess of the Boyne river), daughter of Labraidh & Condatis, sister of Morrigan. The Dagda seduced her so she could be mother of Oenghus (Anghus).
She has not been seen in the Marvel Universe.





Bodb Derg, aka Bodb the Red and the Red Lord, is a god of war, the son of Dagda and Morrigan, and the uncle of Arawn. His mortal descendants were known as the Red Clan.
In the Marvel Universe, he is worshipped by the Bane, and an enemy of the Knights of Pendragon. He has also been referred to "the Horned One"
--Knights of Pendragon I#15, 17

Brigit is the goddess of wisdom, and is the daughter of Dagda and Morrigan, as well as the sister of Andraste, Bodb Derg, Mider, Oghma, and Rhiannon. (see also comments on the Druid Gods)

* In other sources, Brighid/Brigit is the Goddess of healing and craftsmanship, especially metalwork. She is also a patron of learning and poetry. In Wales she is Caridwen, who possesses the cauldron of knowledge and inspiration. The Celts so loved Brighid that they could not abandon her even when they became Christians, and so made Brighid a Christian saint.



Comments: She has not been seen in the Maveric Universe, but she may be the same as Cerridwen, who has at least been mentioned. As pointed out by Carycomix, Brigit may the patron goddess of the lycanthropic Tuatha de Danan.

Caber may or may not be based on the god Lugh (see below), as he has no known comparison in Celtic Mythology.
He has a profile in the OHotMU Master Edition.
In the MU he is the god of speed and bards.
-

Cerridwen was actually more of a witchcraft goddess figuring prominently in the Tale of Talesin. Her husband is named Tegid Voel in the myth; Cerridwen was supposedly Brigid in a mortal incarnation, her daughter or a contemporary of Arthur.
----she possessed the Cauldron of Knowledge of Inspiration.

* CARIDWEN also HEN WEN; in Wales, BRIGHID "White Grain," "Old White One." Corn goddess. Mother of Taliesen, greatest and wisest of all the bards, and therefore a patron of poets. The "white goddess" of Robert Graves. Caridwen lives among the stars in the land of Caer Sidi. Caridwen is connected with wolves, and some claim her cult dates to the neolithic era.

In the Maveric Universe, she is mentioned only as one of the goddesses worshipped by the Druids. She is listed as the wife of Hu.
-



Cernunnos, a horned/antlered god worshiped in both Britain and France as a god of the hunt, the harvest, fertility, and sometimes of the underworld as well.
His parents are Mider and Fuamnach. His brothers would be Arawn (god of dead) and Anpao (god of death).
The Romans identified him with Mercury as a 'psychopompos' or leader of souls to the underworld.

* CERNUNNOS Horned god of virility. Cernunnos wears the torc (neck-ring) and is ever in the company of a ram-headed serpent and a stag. Extremely popular among the Celts, the Druids encouraged the worship of Cernunnos, attempting to replace the plethora of local deities and spirits with a national religion. The Celts were so enamored of Cernunnos that his cult was a serious obstacle to the spread of Christianity.

In the Maveric Universe he has been described as a god of the hunt. Cernunnos sometimes appears as a stag-headed man. He was one of the three who granted power to Kyllian. Cernunnos was also mentioned in King Conan#2.
--









Conor is actually a King of Ireland (possibly deified after death) and ancestor of all Connors.
He has been seen in the MU only off at a distance. Dagda directed him to summon the warriors to assist Leir in an assault on the Fomorians


Crom-the Hyborian God worshipped by Conan may be based on the Irish pagan deity Crom Cruaich or Cremm Crioch

Cuchulain - a demi-god, son of Lugh and Deichtire, active as a hero on Earth in the 6th Century.

His Earth-616 counterpart has yet to be seen, but info on his legend, and his Earth-Guardians counterpart can be found here: Cuchulain

Cuthbadth is another mortal, who was presumably (at least in the Marvel Universe), deified.
He has been seen in the MU only off at a distance. Dagda directed him to summon the warriors to assist Leir in an assault on the Fomorians
--

Dagda--
see also comments.

Danu was Mother Earth and most likely an alias for Gaea, who admitted in Thor I#301 that she was the Mother Earth for all the other realms of gods. Danu is not among her OHotMU aliases, but then Marvel was not expecting storylines with the Celtic Gods to come up. As Danu, Gaea was worshipped by the Picts as early as the time of Valusia, per King Kull III#2, and was mentioned during the Hyborian Age in King Conan#2 and circa Conan the Savage#5, a sisterhood of priestesses serving Danu appeared.

* Another of a triad of war goddesses known collectively as the Morrigan. Connected with the moon goddess Aine of Knockaine, who protects crops and cattle.

DIAN CECHT

* A healer. At the second battle of Moytura, Dian Cecht murdered his own son whose skill in healing endangered his father's reputation. The Judgments of Dian Cecht, an ancient Irish legal tract, lays down the obligations to the ill and injured. An aggressor must pay for curing anyone he has injured, and the severity of any wound, even the smallest, is measured in grains of corn.

Dian Cecht built the Silver Hand for Nauda/Nuada after he lost his own hand in battle to the Fomor.
-

Fuamnach, actually a deified mortal, she may have served as the goddess of marriage. She is the daughter of Beothach and great-great-great granddaughter of Nemedh (leader of the Nemedians, and ancestor of the Fir Bholg tribes of Ireland). When she became immortal, she cast spells keeping her husband Mider from committing any other romances out of wedlock. She was more like Hera than Morrigan. She is the mother of Anpao and Cernunnos by Mider.


Lud?
--This may be a name for Nuadhu, or the Olympian Neptune. The demon Ludi claims to be this god..

Lug also Lugh, Lleu - A sun god and a hero god, young, strong, radiant with hair of gold, master of all arts, skills and crafts. One day Lug arrived at the court of the Dagda and demanded to be admitted to the company of the gods. The gatekeeper asked him what he could do. For every skill or art Lug named, the gatekeeper replied that there was already one among the company who had mastered it. Lug at last pointed out that they had no one who had mastered them all, and so gained a place among the deities, eventually leading them to victory in the second battle of Moytura against the Fomorian invaders. (The Fomorians were a race of monsters who challenged the gods for supremacy in the first and second battles of Moytura.) The Romans identified Lug with Mercury. The most popular and widely worshipped of the Celtic gods, Lug's name in its various forms was taken by the cities of Lyons, Loudun, Laon, Leon, Lieden, Leignitz, Carlisle and Vienna.
-no appearance in the MU, unless he is Caber.

Macha is actually synonymous with Morrigan, but she was also cognate with Maev, Medb and Morgan Le Fay (three mortals in three different time periods).

* MACHA "Crow." The third of the triad of war goddesses known as the Morrigan, Macha feeds on the heads of slain enemies. Macha often dominates her male lovers through cunning or simple brute strength.

She is mentioned/invoked frequently by Conan and others in the Hyborian era. She was also invoked by Doctor Druid in Avengers Spotlight#37. Otherwise, she has not been seen in the Earth-616 universe, though her alternate Earth counterpart was seen in Guardians of the Galaxy Annual#3.

Midir was the god of the Underworld/Annwyn; He is the son of Dagda and Morrigan, and (according to some sources) the father of Anpao and Cernunnos. He is the brother of Andraste, Bodb Derg, Brigit, Ohgma, and Rhiannon. Midir was not an underworld god like Hades; he was ruler of the faeries, elves and leprechauns that lived there; they were distant relatives. He was sort of the elf king.
Midir has not appeared in the Marvel Universe.

Morrigan (image above) was a darker more bloodthirsty of Hera. A river-goddess originally (goddess of the river Unius), she later served as goddess of war and death. She was so large that she straddled a river between her legs and washed off the armor of dead warriors. Dagda took her as his wife although he also had fidelities with other goddesses. She was mother of Andraste, Bodb Derg, Brigit, Mider, Oghma, and Rhiannon. She may be the sister of Boann.

* MORRIGAN, THE also MORRIGU MORRIGAN A war goddess, forerunner of the Arthurian Morgan La Fey. Like Odin, fickle and unfaithful, not to be trusted. A hag with a demonic laugh, the Morrigan appears as a grotesque apparition to men about to die in battle. Her name is also used for a triad of war goddesses (Badb, Danu, Macha), who are often thought of as different aspects of the Morrigan.

In the Marvel Universe, she was invoked for power by Doctor Druid in Avengers Spotlight#37. She was also one of the three who granted power to Kyllian. She was commonly invoked in the Hyborian era. Her alternate Earth counterpart was seen in Guardians of the Galaxy Annual#3.
--Dr. Strange Annual#3

Nemain, whose name means Panic, is another War Goddess. She was, briefly put, the berserker form of Morrigan. In short, if Morrigan was Jen Walters, Nemain was her She-Hulk. On the battlefield, Morrigan would enter into a bloodlust and transform into Nemain. Since Morrigan was already large enough to straddle the Unius river, Nemain would be a lot more bigger and a lot more savage than anything else in Celtic myth."
--She was frequently invoked by Conan and others in the Hyborian era.

Niamh-see the Lady of the Lake. some sources have listed her as a form of Badb.



Nuada

aka Nuadhu:

(Marvel Comics Presents I#108/2(fb)) - In a time before man walked the Earth, when the gods roamed free, Nauda led the Tuatha de Danann (the people of Danu, a celtic goddess). He led them to Ireland in order to usurp it from the Fir Bolg, the gods who lived there. The two groups clashed on the lush green fields on Mag Tuireadth in a brutal and bloody battle. Nauda led his men to victory, butlost his right hand in the battle.

(Marvel Comics Presents I#108/2(fb)) - Victorious, the Tuatha de Danann took possession of the island, allowing the Fomorians (the enemies of the Celtic Gods) to keep the province of Connacht. They built a castle in Tara to be their stronghold. Dian Cecht, the leech (healer) for the Tuatha forged a silver hand for Nauda. However, Nauda's reign was not to be. He was opposed by the Lords of the Tuatha, who said that only one who was without blemish could rule: Nauda had no choice but to surrender his kingship.
<�>For seven years, there was an uneasy alliance between the Tuatha and the Fomorians, but during that time, both groups prepared for battle. Nauda bided his time on the sidelines until the green fields of Mag Tuireadth ran red with the blood a second time, this time from the Tuatha and the Fomorians. Nauda leapt into battle and again led the way into victory, but was skewered from behind by a Fomorian, and died on the field of battle.

(Thor & Hercules: Encyclopedia Mythologica) - Nauda eventually took a human host to rule the Kingdom of Britain and father Gwythr and Gwynn. At the moment of his mortal host's death, Nuada attempted to leave the host and return to Otherworld, but the host clung to a fragment of Nuada's divine life essene and was consigned to Oblivion.

- The Godheads met in Asgard to discuss the disappearance of half of the beings in the universe. Those present were Itzamna (Mayan), Manitou (Native American), Nuada/Nuadhu (Celtic), Odin (see comments) (Asgardian), Osiris (Egyptian), Svarog (Russian), Tezcatlipoca (Mexican), and Zeus (Olympian).

As early as the Hyborian era, @ 10,000 BC specifically, Nuaden Argatlam of the Silver Hand ( a little redundant) has been referenced, by the Ligurean Druid Diviatrix, @ the Black Sphinx of Nebthu, retold in King Conan#2.





It is not quite clear if Nauda (MCP#105-109) or Nuada ) are supposed to be the mythological Nuadhu. Nauda obviously has a knowledge of the Celtic Gods' history, but is a bit off in some of the facts and motivations. He could be an imposter. On the other hand, if it really is him, the Nuada who met with Odin may have been the deity known as the Dagda (two titles for a immortal otherwise known as Eochaid Ollathir).
If that's not enough; if Nuada were Dagda, where would that leave Dagda who saw battle against Seth? You see - mythological Nuadhu was rather like Ouranus of the Greeks, while Dagda had a role like Zeus with some lineage between them. Dagda is also a title; his real name being Eochaid Ollathir. Nuada being a second title for the former Dagda. It remains to be seen as to how Marvel may rectify this confusion.
My explanation? Nuadhu is the ancient Celtic God, the "Ouranos" as mentioned above. Nauda of the Silver Hand is either a demonic being, a mortal, or the dark side of the Celtic God Nuadhu. There is some magical connection, but they are different beings. Dagda is similarly a separate being. To further confuse things, some sources note Lud (Ludi) as being derived from Nodens, aka Nuada.--Snood.

The mad Nauda seen in Marvel Comics Presents was revealed to be Nuadhu's former human host in Thor & Hercules: Encyclopedia Mythologica.


Oghma is the god of Labor, and the son of Dagda and Morrigan.

God of eloquence, inspiration, language, magic, music, physical strength, poets, writers. Invented the Ogam script alphabet and carried a huge club similar to Hercules'. Variants: Oghma, Ogmios, Grianainech (sun face), Cermait (honey-mouthed).

He has not been seen in the Marvel Universe.

Rhiannon is the goddess of horses, and is the daughter of Dagda and Morrigan, and the sister of Andraste, Bodb, Brigit, Mider, and Oghma. She was also known as Epona. A Hyborian Era character invokes Epona on page 32 of King Conan#2.
The mainstream version has not been seen in the Marvel Universe, though she was invoked by Agatha Harkness in Avengers West Coast#61.

Taranis (image above) is a Celtic Storm God
In other sources he was just a name the Celtics gave to Zeus when the Romans invade Briton. Nothing else.
In the Maveric Universe, though, he could be some sort of Thor/Hercules like creation. He is the God of Thunder and the Elements. He was one of the three who granted power to Kyllian.
--Dr. Strange Annual#3
Will speculates that Taranis is actually the Dagda. Discussion of his connection to Zeus/Jupiter, and other historical information can be found here.}
Also: more info per Seth Richards:
"Taranis, Taranos, Taranus [W, Bret. taran, thunder]. One of the three principal divinities, along with Esus and Teutates, of Gaul and Britain, according to the Roman poet Lucan (1st cent. AD) in his Pharsalia, on the subject of Julius Caesar's conquest 100 years earlier. While each of the deities was propitiated with human sacrifice, according to Lucan, the cult of Taranis was crueller than that of the Scythian Diana; victims could be burned alive in wooden vessels. Speculation on the death of the 4th-cent. BC man found in Lindow bog in 1984 has suggested that he may have been sacrificed to either Taranis or Teutates. A 9th-century commentary on Lucan describes Taranis as 'master of war' and links him to Jupiter. But from what we know, Taranis is only an embodiment of the natural force of thunder and lacks the complexity and wide-ranging functions of the Roman sky-god. Other commentators link Taranis to the Roman Dis Pater and to the British Etharun and Etirun. Archaeological evidence does not, however, support Lucan's contentions. The name of Taranis survives on only seven altars, and although they range from Britain to the Balkans, their size and implied wealth does not match that of gods like Gaulish Mercury, whose worship is much more widespread. See Paul-Marie Duval, 'Teutates, Esus, Taranis', Etudes Celtiques, 8 (1958), 41-58; Miranda J. Green, 'Tanarus, Taranis and the Chester Altar', Chester Archaeological Society, 65 (1982), 37-44." - p. 402, Oxford Dictionary of Celtic Mythology, James Mackillop (ed.)
It's a short article, but that's about what is known about him. Myself, I don't know anything more about him... I just simply recognize him as distinct from the Dagda because the Celtic gods are one of my favorite pantheons to study and while every resource I've found on the gods usually has something to say about both, not one yet's linked the two. I just named the source I did because it's pretty easily available (if it's not at your local bookstore, it shouldn't be too hard to order,) and the bibliography's a pretty thorough one, listing plenty of sources to go to if you want to explore the subject beyond that, thus it's probably one of the best works out there for a layman like me, as a good summary of what's out there.

Friday, September 4, 2009

Temporal Grimoire-the Book of Time.

Temporal Grimoire-the Book of Time.

A grimoire (pronounced /ɡrɪmˈwɑr/) was once known as a mythical textbook of magic,according to ancient Atlantean Mythology. Books of this genre, typically giving instructions for invoking holo angels or holo demons, performing divination and gaining magical powers or other instructions.The term Grimoire was adopted to mean any sort of instruction book,used to Journals of scientific discovery,theory,records of events,biographies and so forthe,thus in time became from an actual paper bound book to a hand held computer device.

The Universe could comprise myriad dimensions, many of which may never be discovered by man. However, by the early Twenty-second Century, mankind has not only discovered nine perpendicular dimensions of the Universe, but has learned to traverse them and harness their unique properties for a variety of effects, including interspatial teleportation, temporal phasing, and time travel into parallel timelines.

These nine known dimensions can be broken down into three categories: Space, Time, and Interspace, each comprising three dimensions.
To understand the concept of three-dimensional interspace, one needs to consider each spatial dimension on its own — for example, the dimension of length.
Copyright © Chronos Technologies, Inc., http://Chronos.WS
While in the classic four-dimensional model of the Universe, length and other dimensions are straight lines, in the Nine-dimensional model, one must picture the spatial dimensions as cyclic, looping back onto themselves at periodic intervals.
Copyright © Chronos Technologies, Inc., http://Chronos.WS
Creating a gateway through interspace is like stepping from one spatial cycle to another, without traversing the intervening space itself. In other words, if normal space is like a spiral path, coiling outward from the center, then travelling through interspace is like walking in a straight line outwards from the center of this spiral path, crossing perpendicular to each concentric loop of the path.



Parallel Timelines
The opening of a sixth-dimensional time gate invariably leads to the creation of a divergent timeline. The term "time travel" is somewhat misleading, since one is travelling between two different Universes, not two different time periods within the same Universe.




Creating Time Gates
A time gate, or a dimensional portal through the sixth dimension, allows travel between two analogous temporal cycles in different timelines.

Copyright © Time Core
In order to create a stable time gate, the following procedures must be followed: First, the time gate must be located in a geologically stable region surrounded by dense solid matter -- e.g., deep inside a cave with solid stone walls. The solid matter surrounding the time gate apparatus must be old enough to have existed in the same position on both sides of the time gate.

THE LAWS OF TIME


The Laws of Time were a set of guidelines and laws guiding what a time traveller may do. As opposed to physical Laws, which were observations of constants of behavior found in nature (ie The Laws of Motion or Gravitation), the Laws of Time were rules or guidelines put in place to prevent massive changes to the primary timeline by time travellers.Several truths have been uncovered as more instances of time travel have occurred. Collectively these truths are known as temporal law. Several hundred books have been written on the subject.

Multiple universes hypothesis
There are an infinite number of universes, one for each possibility. So one universe would have a live grandfather, and another universe would have a dead one. Or else, maybe the universe would annihilate itself, for such a paradox would defy its laws.


Another theory concerning the classic grandfather paradox is that such an event would create a new universe, one in which the aforementioned deed was committed. This would not effect the committer's universe, nor the committer himself.Within any given timeline, there is no limit to the number of time gates that may link the timeline to others. The existence of multiple time gates being open simultaneously in a single timeline can lead to numerous permutations of interconnected timelines.
Copyright © Time Core Technologies,Inc

There are also other hypotheses about this paradox and time travel in general.

THE LAWS OF TIME

The four laws of time, also known as Time Laws,found within the Great Book of Time-the are simple rules which are the only constraints on time travel. Although only a regulation, it is a pseudo-physical barrier as well, because the very concept of the laws of time is built into the heart of the every Time Mechine or Temporal Warp generator. It is impossible to remove these circuits without destroying the Time Mechine. To prevent abuse of the laws of time, the Time Mechine can utilise built-in controls that will ensure that the laws of time are complied with.
There are four central laws of time which are the pillars upon which modern time travel stands. Each individual law is given a mention below.

The first law of time states that no individual is allowed to meet themselves, as that would constitute a temporal paradox and would almost certainly change history. Basically, the law insists that time-streams must be kept linear.Count Harlan Sarkhon.

The second law of time complements the first by stating that no-one is allowed to interfere with their own personal time line (i.e. temporal history). This ensures that a time traveller cannot wipe himself out as changing one's own history would definitely effect oneself. This is actually a specific case of the 1st law.

The third law of time simply states that the Blinovitch limitation effect must not take place. The Blinovitch limitation effect itself is not a rule but a physical and temporal effect that always occurs when history tries to repeat itself. In essence, the Blinovitch limitation effect prevents one from repeatedly returning to an event in order to change the outcome, whether for the good or the bad.

The fourth law of time states that no-one is allowed to travel back in time on the planet or homeworld of Atlantis, for any reason. This is because many events in the history of ancient Atlantis were essential to the creation of time travel and to the fate of many civilisations.This also,is protected by the Old Universe,having closed by other future newer multiply realities,by way shutting down the original time gate to that old reality.
The fifth law of time states that the No temporal event -- from the collision of planets to a subatomic event at the quantum level -- is spontaneous. Nothing is random. Every event in the multi Universe was caused by something, and every causal event has an effect on something.
The Sixth law of time states that Temporal divergence results when the natural chain of causal events is broken by a spontaneous event arising from another causal continuum -- e.g., a time gate being opened from a future timeline.


The laws provide pseudo-physical constraints on the limit of variation of time travel and are implemented via the central computer and the navigational computer systems, and are enforced by coordinate modification, the process of altering user-set coordinates which would force the Time Mechine to break a Time Law. This, though, does not mean that you can whiz around the universe as you please. In addition to the laws of time, a section of Temporal law, Article 214, has been laid down to regulate time travel and related matters. For reference purposes, a summary of this law has been included in the Appendix.


Valde Libri of Vicis

“biblia sacrachrónos

Friday, August 14, 2009

Who is Tina Small?

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