Friday, October 25, 2013
are fictional aliens that look like crustacean arthropods from the planet Naudain III . They are one of most mysterious mercenaries in the known Milky Way Galaxy. Naudain 's first appearance was in ancient times of the galaxy,raiding near by worlds. The Naudain 's strange trademark is their sinister laugh. They have made many appearances throughought the Milky Way Galaxy,plus sometimes other places outside a single reality. Naudain s become more powerful and dangerous as time passes,as the Satikhon sold far advanced weapons,as tools in the Temporal Cold War,for the Tauron Alliance. the last Naudain to try to invade near was able to defeat a other species .the Federation,is a fictional government,that rules the Naudain Civilization.
Added by Mavericstud9
The Naudain are fictional aliens existing within the Maveric Universe,are crablike humanoid mercenary creatures,associated with The Sornai/Trongaroth Alliance
Their appearance was barrowed from the Andromidan creatures of the 1950 movie I Married a Monster from Outer Space,mixed the Baltan aliens of creatures of the Legion of Time-Sorcerers man.The Naudain,actually comes a street found in South Philly,I used to cross frequently with brother.It sound perfect to resurrect some ideas for a lobster like aliens,as the Legion of Time-Sorcerers man.with strange laugh,I thought for years were called Voltones.
Real Name Sueta ) are aliens that look like arthropods from the planet Naudain 3 . They are one of most feircesome foes. Naudain 's first appearance was Their epithet is "Space Ninja." The Naudain 's strange trademark is their sinister laugh. They have made many appearances throughought the Naudain s become more powerful and dangerous as time passes, the last Naudain to try to invade others,in the service of the was able to defeat an The Legion of Time-Sorcerers .
The Naudain is a formidable opponent. the Naudain form the shock troopers of the deep and also hold very high positions amongst the alien hierarchy. for pirates of various species and with a hidden leadership. It is eventually traced to a 'Council of Boskone', Eich of the planet Jarnevon. But even they are just agents of Ploor and Eddore.
The Naudain , in addition to using standard alien weaponry, has big meaty claws that allow it to viciously strike aquanauts when in close quarters. This means that whether or not it is carrying firearms, a Naudain is a constant threat until it is incapacitated.
The Naudain 's other - and perhaps most - distinguishing feature is its thick carapace that makes it nearly invulnerable. Their actual protective plating is very light, but the Naudain 's extreme damage resistance greatly reduces the effectiveness of most weapons. Low powered weapons are rendered ineffective.
While seemingly unstoppable, they are not without weakness. They have a vulnerability for freezing weapons and drills. They are also weak against Molecular Control, and have no MC abilities of their own. They also have a habit of wearing themselves out. Just turning consumes energy, so they potentially use more energy per turn than they can recover.
While not a weakness per-se, they do sustain more damage from their own Sonic weapons than any other other non-area-effect ranged weapons.
In Enemy Unknown, the Naudain is comparable to the Muton in function. Their resilience is best associated with the Sectopod, though from a slightly different approach.
The Naudain are invertebrates with a hard protective exoskeleton. Like most arthropods, lobsters must moult in order to grow, which leaves them vulnerable. During the moulting process, several species change colour. The Naudain have 10 walking legs; the front three pairs bear claws, the first of which are larger than the others. Although, like most other arthropods, lobsters are largely bilaterally symmetrical, some genera possess unequal, specialised claws.
Lobster anatomy includes the cephalothorax which fuses the head and the thorax, both of which are covered by a chitinous carapace, and the abdomen. The lobster's head bears antennae, antennules, mandibles, the first and second maxillae, and the first, second, and third maxillipeds. Because lobsters live in a murky environment at the bottom of the ocean, they mostly use their antennae as sensors. The lobster eye has a reflective structure above a convex retina. In contrast, most complex eyes use refractive ray concentrators (lenses) and a concave retina. The abdomen includes swimmerets and its tail is composed of uropods and the telson.
The Naudain , like snails and spiders, have blue blood due to the presence of haemocyanin which contains copper (in contrast, vertebrates and many other animals have red blood from iron-rich haemoglobin). The Naudain possess a green hepatopancreas, called the tomalley by chefs, which functions as the animal's liver and pancreas.
The Naudain of the family Nephropidae are similar in overall form to a number of other related groups. They differ from freshwater crayfish in lacking the joint between the last two segments of the thorax, and they differ from the reef lobsters of the family Enoplometopidae in having full claws on the first three pairs of legs, rather than just one. The distinctions from fossil families such as Chilenophoberidae are based on the pattern of grooves on the carapac
The Naudain are omnivores and typically eat live prey such as fish, mollusks, other crustaceans, worms, and some plant life.Naudain have found various ways to prepare these foods,in a variety of ways. They scavenge if necessary, and are known to resort to cannibalism in captivity. However, when lobster skin is found in lobster stomachs, this is not necessarily evidence of cannibalism - lobsters eat their shed skin after moulting
Large lobsters are estimated to have aged up to 60 years old, although determining age is difficult.
Research suggests that lobsters may not slow down, weaken, or lose fertility with age, and that older lobsters may be more fertile than younger lobsters. This longevity may be due to telomerase, an enzyme that repairs DNA sequences of the form "TTAGGG". The Naudain express telomerase as adults through most tissue, which has been suggested to be related to their longevity. This sequence, repeated hundreds of times, occurs at the ends of chromosomes and are referred to as telomeres
the Naudain appear to possess an intelligence roughly similar to that of a typical primate. Although they do not demonstrate -level intelligence as a species (such as abstract , , and technological advancement), their appears to possess considerable acumen in its social behavior and manipulation of human technology, such as cutting the power of the LV-426 colony and operating an elevator
As the adult the Naudain seem to inherit physical characteristics from their hosts (exemplified, for example, when a Yautja became infected the parasite that later developed into a predamorph or "") it is possible that the intelligence level of the creature may be influenced by its host as well. Furthermore: being a eusocial species, it is possible that the intellectual capacity varies for each different caste.
the Naudain have demonstrated little emotion, though they are not completely devoid of fear, especially for their eggs, or in the presence of fire. They have also been shown to exhibit pain through shrieks or screams when attacked.
In the literature, it has been suggested that the creatures may have a hive mind, or a collective consciousness directed by the Queen, who can call back and give orders to her warriors, telepathically and with shrieks. In the comic book series, as well some novelizations (produced before the film), it is suggested that the Queen Mother the Naudain communicates telepathically with its potential hosts, through terrifying dreams and religious visions, leading to the formation of cults with the the Naudain as a god-like figure.
The the Naudain Warrior is equipped to be the perfect killing machine. It dons an exoskeleton much like that of a, impenetrable to everything but the most powerful human firearms. (12-gauge shotguns, Pulse Rifles, and stanchion launchers are quite effective). Ash claims the creature's skin is made from 'protein polysaccharides', so this would imply a substance similar to . He also says the creature replaces its surface cells with polarized silicone, which is a very inert, heat resistant, and flexible polymer. This allows the creature great environmental resistance. However, they are vulnerable to sudden, massive changes in temperature, as shown in , when the creature is destroyed by first immersion in molten lead and then sudden cooling with fire sprinklers, causing its silicone shell to shatter.
Attached at the ends of both of its arms are a set of long fingers and shiny, black, and extremely sharp claws capable of slashing through almost anything within its grasp (as seen in ALIEN books, such as Book 2: ). Its tail is long, and can be used as a whip. Later movies show it to have ridges on top, and a serrated toxic tip at the end to lacerate enemies.
It stands around 7 feet tall, averaging in at anywhere between 140 kg and 180 kg; although size may vary wildly depending on the host chosen, as seen for instance with the "". Its mouth is filled with sharp teeth, but its main killing device is the inner jaw that shoots out to penetrate the victim's brain.
The inner jaw (also known as an "attack tongue") is a muscular appendage on the inside of the the Naudain 's mouth. All the Naudain have this trait. It consists of a cord of muscle with a small but extremely deadly mouth-like appendage on the end. This attack tongue is able to punch through almost anything, from bone to armor.
The adult the Naudain is a living weapon, noted for its ferocity and deadliness in any condition. Once fully matured, they have great physical strength and agility. They are masters of stealth; a favored method of acquiring prey is to wait in a dormant state until an appropriate victim strays near, and then drop down silently from behind or use its tail to impale whoever walks by. The prey is generally blind to the fact that a the Naudain is present, due to its propensity to camouflage itself within its nest walls or the surrounding artificial environment given its biomechanical-like appearance. A the Naudain will also use its pitch black carapace to its advantage, lurking in the shadows whilst waiting for prey to stray too close.
the Naudain are shown to be able to take extreme amounts of physical damage that would kill any Earth lifeform. An example of this is the Queen in survived a multi ton exo-suit falling on her from over 30 feet. the Naudain are capable of surviving with limbs shot off as seen in AVP3 the game and . Even stabbings and shots through the head (though total decapitation kills them) as seen in and its sequel are not guaranteed to kill the Naudain .
Adult the Naudain are quick and agile, and can clamber along ceilings and walls, a skill they exhibit freely whether they are evading others, attacking, or hunting. They can survive in extreme temperatures, are well-adapted to swimming, can respirate in harsh atmospheres, and can survive in vacuum for short lengths of time. Their movement tends to be silent, and they do not radiate heat as their temperature matches the . They also profusely. This saliva is not acidic, though some the Naudain do have the ability to spit acid, which may come from their stomachs, a special gland somewhere in their throats, or acid pouches lining the head. This can be used to blind victims, much like a .
The creatures possess no visible eyes; Giger mandated this in his original design, because he felt that it made the creatures much more frightening if one could not tell they were looking at them. In the series, the game implies that the the Naudain sees using its attack tongue. In the original film, the top of the creature's head was semi-transparent, with empty eye sockets of human appearance visible within. This element was dropped in later movies, but reused for the design, on the front portion of its skull.
In , the adult creatures are lacking the smooth carapace covering their heads. In the commentary for , it was speculated that this was part of the maturation of the creatures, as they had been alive far longer than the original the Naudain . This maturation process involves the now adult the Naudain shedding the smooth dome-like plate covering its head, leaving the skin underneath to be exposed. In , a fish-eye lens (which creates a perspective similar to that of a peephole) was used to depict the the Naudain 's sight. Whether this can be considered sight or just a filmed representation of the creatures' sensory perception is unknown.
However, in the novelization of the movie , the creature is held mesmerized by a spinning green light for several minutes. Due to the absence of clearly visible eyes, it is possible that the creature uses to see its environment, much like . It may be for this reason that the Naudain hiss almost constantly. Though it may have the ability to see through an unknown structure, as they evolved differently from life on Earth. In the 2010 game, it is mentioned on one of the Marine audio tapes that the Naudain have vision.
the Naudain may be able to detect their 'prey' through electro-reception. This is the method sharks use to detect even the most hidden prey. Creatures with the electro-reception sense can detect the electromagnetic field all animals produce allowing them to detect the creature's heart beat. This would explain how the Naudain always know where the humans are.
And, as depicted in the games, the the Naudain can also detect their prey using . Another theory is that the eyes of a the Naudain are behind their black carapace and they see through it, similar to a one sided mirror (except in this case no one can see in, but the the Naudain can see out).
the Naudain can also produce a thick, strong , which they use to build their hives and victims. Much like , they mix their viscous saliva with solids. It shows amazing heat and moisture-retaining qualities.
the Naudain , in all stages of their life cycles, have been said to have vulnerabilities to heat, although this was only shown in a deleted scene from the Special Edition DVD, in which Ripley searches for her missing shipmates in the bowels of what appears to be the engine/boiler room of the . It is also mentioned in the game by a flamethrower-carrying marine: " ".
The only the Naudain not vulnerable to fire is the . In the game , it secretes a layer over their body. That layer cannot be ignited, though they are visibly pained by temperature extremes such as.
A rapid succession of extremes in both high and low temperatures apparently causes a effect on a the Naudain 's exoskeleton. the Naudain are capable of adapting themselves to cold environments with little discomfort. The alien queen is extremely vulnerable to fire, for unknown reasons.
the Naudain are shown to be both invulnerable and vulnerable to small firearms, ranging from to . This is seen in one scene in where Vasquez and Lt. Gorman find themselves trapped in the ventilation between advancing aliens coming from both directions, Gorman fires with his pistol on one of them with no effect at all, instead it looks like they bounce off (presumably from the head carapace). In an earlier scene, Vasquez holds an alien at gun point and fires her pistol at the head, which apparently goes through and the alien rattles away, obviously damaged. High-caliber firearms, with the explosive rounds of a may cause the creatures to detonate. High-energy beam weapons, such as the plasma weapons used by Yautja, appear to be the best way to kill the the Naudain .
They are not invulnerable to melee weapons, although such equipment is likely to be destroyed upon contact with their acidic blood, with a few notable exceptions.
Cocooning is a trait used by the Naudain to reproduce quickly. An injured (but alive) human, or any other creature, is dragged away, and a cocoon of saliva and resin is placed over them (their face left free), usually in an area where the Queen has produced a large quantity of eggs, so that the Naudain Cocoon are able to latch onto them easily and deposit a the Naudain larva in their chest. In a cut scene in (included in the Special Edition), Ripley found two of her cocooned colleagues actually being turned into the Naudain eggs. This suggests that the Naudain can convert humans into eggs when there is no queen, although this may have been scrapped as many other features of the the Naudain were in later versions . In the book, it's described how the drones are able to implant a fetus in up to four hosts there by creating enough drones and warriors to start a hive off.
Another feature of cocooning as seen in th the praetorian acted as a princess of the hive who then became the queen. This stage is seen with Number Six. If this is so, then Hudson is correct with them being like bees. The the Naudain Queen can lay specialized eggs that are bigger (like queen egg cells in bees which are bigger than drone cells) that upon hatching can carry on the species through making other hives after the new female cocoons into a queen.The Naudain birthing cacoon found within either within a Regeration Ship or Regeneration Chamber is that the the Naudain Number Six, after entering and cocooning its victims, can change its appearance, eventually becoming a queen itself. This rapid genetic regeneration is also another evolutionary trait of the the Naudain to ensure its very survival as a species. In .
The Regeneration Ships are used to create new Naudain Warriors ,in their Birthing Chambers and regerate wounded or dying Naudain Warriors,with the Resurrection Chambers .The Birthing Chambers and the Resurrection Chambers are huge clusters of hanging egg sacks or cocoons.The Naudain develop within them over years,in predermined cicles.A queen of each Regeneration Ships,can give birth to the next generation of Naudain.With enough, Regeneration Ships,whole armies of Naudain can be developed for their mercenary society.
The Resurrection Ship is a long, slim vessel composed of a large glass facade underneath a large metal superstructure sectioned off into individual frames. Underneath the glass, are stored the extra Naudain bodies the ship carries, maintained by artificial means until its ready for a new "host" conciseness. The aft end of the ship contains a large antenna, the FTL and sublight engines. he interior matches with the Naudain basestar: Spartan metallic rooms with square, dim, light fixtures placed on the walls and ceilings. The rooms are occupied by rebirthing tanks, in which a spare body is placed, thus beginning the downloading and resurrection process . Given that without a Resurrection Ship the Naudain face permanent death even before the Naudain Ships's destruction. The Naudain , it seems that the each Naudain Resurrection ships work as a kind of 'booster' for the range of other the Resurrection ships,in the Naudain can be transported back to each ship for medical servicing, suggesting that the Naudain 's effective download range is limited without its accompanying ships. Given that the Naudain contains birthing tanks, it acts as a kind of Naudain Resurrection Ship itself also,make the Naudain formidable
The ship carries no offensive or defensive armaments of any kind, and must rely on the bulk of the Naudain fleet for defense. If left alone, Resurrections Ships are completely vulnerable to even the smallest of attacks
Naudain can in creating a cocoon for themselves for self-preservation and regeneration. As seen with Number six and the aliens of . If this is the case though that a drone can become a queen when no queen is present, then cocooning is also a method of survival for the the Naudain species.
The the Naudain has been portrayed in noticeably different ways throughout the film series. Much of this was due to the continuing advancements made in the field of , technology, and techniques used to bring it to life.
It has also been shown, both on-screen and in the games based on the series, that the the Naudain 's form is affected by its host, so that different species of hosts will create different varieties of the Naudain . An example of this is seen in , when a dog (an ox in the extended edition) spawns a the Naudain with a distinct canine body structure, quadrupedal movement, and greatly enhanced speed.
In the original were much smaller,but as time went on with new improvements in Naudain Armor,the warriors grew in size , the Naudain are depicted as tall, slender creatures with a roughly human design. The chest area appears to be rib cage-like in design.
In later films, such as and , they are depicted as being shorter and bulkier organisms, as well as being more quadrupedal, In , the Naudain are depicted as having ridges along their , while in all other films they have smooth covering their . It was speculated in the bonus that this was due to these the Naudain having had more time to mature, compared to the the Naudain s.
( , ), this was depicted as one of the visual differences between the the Naudain Drone and Warrior castes. The Drones (in this instance used to indicate a "worker" caste, instead of mating-capable males) have the smooth cowl while the Warriors display the ridges. The Drones and Warriors have different tasks: warriors defend the hive, and drones hunt potential hosts, while some live only to protect the queen, such as hive warriors or praetorians.,
the the Naudain has five fingers, with the index and middle fingers about the same size .Unfortunately,no one ever see’s an alive Naudain with the claw blaster weapon,that covers their hands,acts as a weapond and extended arm/claw arrangement. In , the the Naudain are shown with five fingers, with the clawed thumb ,wrapped about a three pronged blaster weapon,consealled with a larger lobstar like claw mechanism.. In and , the aliens have four fingers, though the middle two appear to be a fusion of two digits
, the the Naudain were . the the Naudain is , owing to its host organism (a dog in the theatrical cut, an ox in the extended version).
saw a dramatic redesign from previously-encountered human-spawned breeds: the the Naudain that emerged from human hosts in this film walked on digitigrade hind legs in a manner that does not conform with the appearance of previously-seen members of the breed. This is complicated by the fact that the the Naudain of the film were spawned by a Queen grown from cells derived from a clone, making their genetic heritage muddled at best.
, the the Naudain return to their roots as plantigrade organisms, though their legs are sleeker and more skeletal in appearance, due to the use of computer visuals and hydraulic puppetry, rather than costumes.
Originally, the the Naudain 's tail was roughly the length of the rest of its body, with a small, almost surgical -like barb on the end; but from onwards, the tail has extended in length and features a large, knife-like blade at the tip.
In and , the tails have also supported a ridge of spikes right before the blade. This was introduced in to help them swim convincingly, and was left intact in . The tail itself is shown to be of incredible length during , measuring almost its full body length.
The original shooting script for featured a scene in which Lieutenant Gorman was "stung" by a the Naudain 's stinger. He was not killed, merely stunned, and the barb remained lodged in his shoulder, having torn loose from the the Naudain 's tail much like a bee stinger. The novelization also included this scene, though the final cut of the movie does not. This attribute is used later on in various games.
The most notable feature of the the Naudain species is the elongated, banana-shaped head. This aspect is both disturbing and terrifying, combining visual elements that are usually blocked by our conscious mind with others resembling vaguely human features.
Though it appears to lack any sort of optical vision components (such as eyes), it is believed that it "sees" by sensing pheromones. This can neither be confirmed nor denied, but is the most widely-accepted hypothesis due to the fact that a Drone will not kill a host body already infected (as seen in the movie and the book ). There has been one detail on an alien's head that may be an eye being so small and the same black as the skin. It is hard to see if these are eyes or an implant on the skin (you can see them on the front cover of the 2010 video game and very rarely as a predator in alien vision).
Other proposed conjectures include that the eyes are similar to a desert-burrowing lizard's eyes; meaning that they lay under a thin layer of skin, yet are deep enough that they are not visible from the outside. Another idea is that their whole head is one big insect-like eye, but there is no proof of this. In , the fish-eye lens represented the's sight, but it is unknown if this is really how it sees.
Despite this, the the Naudain could theoretically see. This is seemingly lent support by early models and toys of the Warrior the Naudain while was still the only existing movie in the timeline. These showed an actual, physical, humanoid skull built under the smooth carapace, with the smooth top working like a one-way visor.
Along the back of most the Naudain ' bodies are a series of appendages that appear to have no function. It's still in debate what they are used for, with theories ranging from sensory organs to communication organs, to breathing apparatus, to defensive mechanisms, to structures that dissipate heat, to storing substances their bodies need, or to provide structures to carry around the young. None of these ideas has been confirmed or denied by official sources so far.
One theory is that the four back appendages are used as a type of radar that the alien uses to see through extreme environments or detect movements. However in the extended universe it is said that the dorsal spines are used to secrete and possibly store the resin used to build their hives.
It is interesting to note that, the Naudain Drones bury themselves in the ground, yet their spines are still shown just breaking the surface, implying some use when connected to the environment. This may be either biological (breathing, heat exchange, etc.) or sensory (detecting the vibrations of marines walking on the ground above).
Other hypotheses include:
§ Perhaps the spines separate the dominant the Naudain from the weaker ones, for example, the smaller the spines, the weaker the the Naudain , the bigger, the stronger.
§ The creatures might come from a mainly amphibious planet, and perhaps the spines are a mechanism to swim underwater faster to catch prey. They do not seem all that hydrodynamic, but it's possible to suppose the spines might be used for stability, like the dorsal fins of a dolphin (not that their shape seems very much efficient at that either).
§ The spines might be spiracles that take in and filter the air around them, while waste is expelled through the mouth. It is widely accepted that they do not have lungs, so this is possible, and yet implausible because Runners, or Dog the Naudain society , don't have them. But it may be that the Runners have lungs.
§ The spines might be used as a defense mechanism, to repel enemies that try to sneak up on them from behind or above.
§ They might also be traits that the alien acquires by chance when developing inside the , putting legs of the facehugger on the back. The does not develop directly from the facehugger (instead, the facehugger plants the egg/larva that will become the chestbuster inside a host), but it's not impossible that it acquires genetic traits from it.
§ They might be used to blend in with the hive web when under attack.
§ The spines may be for Chestbursters to latch onto, allowing the adult to bring them to a safer location.
§ If the alien uses echolocation to see its prey, these may be what they feel the vibrations from.
§ They may be used to carry unhatched eggs to a new location when the Queen dies giving them the ability to still climb walls while on the move.
§ They might be used to create the hive somehow.
§ The spines may be used to distribute pheromones - to distinguish one from another, and from other hives.
§ The spines may act much like the form seen in , allowing a Facehugger to hook their spider-like legs until a victim is near. The Facehugger will let go of its crude form of transportation, find the victim, and proceed with the process of laying eggs.
It is accepted that the tail is an offensive weapon and little more. Though the creature can and will run on all four appendages, it often stands on its two hind legs so it can reach for its prey with its arms. While standing, it has also been seen to impale its victim with its tail, even to the point where it can raise a creature heavier than itself to eye level (if it had eyes), possibly in preparation for a face-bite using the secondary jaws. This would clearly be impossible if the tail were needed for balance, as the already-shifting weight would be too awkward, causing the monster to fall.
As a weapon, the tail is extremely efficient, as it is long enough to attack from great distance and can be used in a variety of ways; for example, in , a the Naudain used its tail to knock the legs out from under a Yautja before trying to stab it.
The tail can be used in stealth attacks, since it is flexible enough to attack from a variety of positions, and is hard to notice if it is behind the enemy, or if the area is rather dark. Even when the sharp point is cut off, the tail is still deadly, as the the Naudain can use the tail to spray its acid blood from the severed tip over a wide area. the Naudain are also capable of using their tails as blunt-force weapons, clubbing their enemies with the viciously spikes tails.
The body fluid of all the Naudain appears to be a highly concentrated acid. It is mistakenly called "acid blood", but when it is compared to the blood of every other known life form, it doesn't seem to carry any nutrients through the body.
It is also highly unlikely that it carries oxygen for a few reasons: the first being that the the Naudain has been known to survive in vacuums such as space (for short periods of time, at least). The second being that, in the Director's Cut of , Bishop mentions that the fluid loses its acidity shortly after the creature's death due to oxidation. This is plausibly unimportant as oxidation is a term in chemistry used for the loss of electrons rather than a reaction with oxygen. All acids are oxidized no matter what they react with, therefore this has no bearing on blood carrying oxygen.
The "acidic blood" is able to spread through almost everything except the the Naudain 's body, as shown in . It apparently knows how corrosive its "blood" is, as one flicked it at a charging , and it has been used to escape cages (by killing a "brother"). Some specially-treated the Naudain weapons can resist this acid, although how long exactly is unknown. "On the pH scale, it would probably rank at a devastating negative four or lower", a previous author claimed.
This, however, is impossible, because the pH is the minus logarithm of the free H-ions' concentration, and thus can never be lower than -2.5 or so. Super acids with higher H-concentrations than this are merely theoretical, and cannot remain in this state because they immediately react and lose their unstable energy, by oxidation or neutralization. Another possibility is the presence of catalyst or enzymes in the blood which would increase the rate of reaction. However, we are limited in our knowledge of universal biology, as we simply base it off of what we know on Earth. Different environments in other worlds could evolve "acid blood" that could also carry whatever nutrients that the the Naudain needs.
It has been often theorized that the the Naudain "blood" may serve no function other than defense, being a liquid stored under the creature's skin that causes great harm to whoever succeeds in harming the the Naudain . It remains possible, though, that the acid serves some function in the alien's metabolism, perhaps even as an actual blood system analolgue. One possibility is that it may be an extreme analogue of our stomach acid, and likewise serves to digest food. In that case, the the Naudain digestive system would be spread like a circulatory system throughout its body: the acid is so powerful that anything it consumes is immediately dissolved and the remains distributed over its body, with the extremely resistant walls of the "acid vessels" somehow allowing nutrients to be absorbed.
Due to during the gestation period, the the Naudain also takes on some of the basic physical attributes of the host from which it was born, allowing the individual alien to adapt to the host's environment.
Through experiments, it was discovered that the embryo attaches itself to a major artery of its host, to get nutrients as it grows. It is presumed that the DNA from the blood it acquires infuses itself with the embryo's DNA to make up for its lack of genetic structure.
It may take on a thicker, bipedal form with a darker exoskeleton if it comes from something that stands on two legs, such as a human. In the movie , it came from a four-legged animal, and thus took on a more slender, sleeker appearance where it too moves as a quadruped, with a more reddish/orange exoskeleton. It may also take on some facial features of its host (such as mandibles when implanted in a ). Naudain Hunter Class s (Yautja-the Naudain hybrid offspring) have a yellow-green partial skin covering their exoskeletons.
Furthermore, it is conceivable that it derives some level of intellect from its host. The quadrupedal variant in seemed easier to trick than previous bipedal versions and the Naudain Hunter Class appeared to have a better understanding of weapons being used against it.
After attaching itself to a vein and gestating in the chest cavity, the Naudain infants - called - push and chew through the host's chest, causing severe pain, blood loss, and shock. The host's rib cage is cracked open, bones bent outward. No one has survived this process. However, Ripley, in the film was cryogenically frozen after she was cloned, and then had it surgically removed. It was also revealed in the 2010 game that high amounts of stress can actually make the Chestburster more frantic. This causes it to push and chew through the chest at a faster pace, therefore emerging slightly earlier than is normal.
At this stage, the the Naudain is small, limbless, and very vulnerable. Among other possibilities, its neck can be snapped. It needs to get to a safe area so it can reach its next life stage. It moves with its long tail, and can coil up and jump. It cannot climb on walls or ceilings, but despite these drawbacks it can traverse an area with astonishing speed.
In , they turn into a cocoon (though this could be a subspecies). The common assumption is that the alien molts, grows legs, and develops much like a tadpole turning into a frog. Another common theory (the most accepted one) is that Chestbursters shed their skin upon growing, as shown when Brett picks up a Chestburster skin he found on the floor in an area the Chestburster took it shelter in.
At very rare times the chestburster emerges after the host has already died, as seen in extended version. Why the ox died after it was implanted is unknown; It is possible that due to the size of the ox's neck, the facehugger cut off too much air. Strangely, in this circumstance, the chestburster lived. This was also seen in : after the Queen killed the the Naudain , the chestburster survived.
The the Naudain have a caste system similar to those of bees and ants. A major difference is that their caste system is far more complex.
The basis of any the Naudain hive; the Drones are very much like worker bees or ants. Their main tasks are to keep the hive in good condition and protect it from attackers.
The Queen secretes hormones that keep them sterile, and when she dies, the Drones go into a rage, fighting with each other until they find the strongest among them. That Drone will then evolve into a Queen and immediately begin to lay eggs. She will also choose whether to keep the Praetorian consorts of her predecessor, or choose a new pair of Warriors for the role.
They average in size at about 6–7 feet tall standing on hind legs, and about 14–15 feet long, tail included. They have the basic body build of the Warrior, except that their dome is completely smooth, where as the Warrior's dome is more ridged. Drones are smaller and somewhat more delicate than the Warriors, not considered quite as dangerous by Yautja standards, but striking fear into the heart of any human.
Like all of their brethren, they have acidic body fluids, but only the Drone can spit this secretion onto prey over a short distance.
Drones have an organ in their body that releases a sticky fluid that they can spit out of their mouth onto any surface. It can be used to harvest hosts for the Queen's Naudain Cocoon .
Warrior the Naudain - commonly known as simply 'Warriors' - are the soldiers and protectors of the hive. They are all children of the hive's Queen, bigger and stronger than the Drones. The Drones are less deadly, and somewhat less intimidating.
Warriors average in size at about 8 feet tall standing on hind legs, and about 14–16 feet long, tail included. In most cases, the Warrior looks the same as a Drone, except that the dome on top of the head is completely gone.
They evolve into Praetorians, which serve as the Queen's consorts. Typically, there are four of them at any given time. However, when the Queen wishes to watch them battle for her attentions or increase protection in preparation for an attack on the hive, she will release pheromones which cause four additional Warriors to evolve into Praetorians.
Praetorians are bigger and stronger than the Warriors. Their primary role within the hive is to guard key locations of importance or interest, and, if nothing else, to protect the Queen herself. Most Praetorians can be found very close to the Queen's chambers. The physical features of the Praetorian are pristine, and very similar to the Queen's: it has a crown-like head crest, large size, and great strength.
In , the Praetorian is said to be created by special eggs and Naudain Cocoon . However, it is widely accepted that Praetorians evolve from the Warrior caste. The Queen selects a Warrior to become a Praetorian, and the Warrior is then attacked by fellow the Naudain from the same hive and banished. The Warrior must survive on its own for a long period of time. It grows and sheds, becoming approximately fifteen feet tall and gaining its head crest. It returns to the hive as a worthy guard to the Queen.
In the 2010 , the main the Naudain , "Number 6", transforms in to a Praetorian then into a Queen after the first queen and hive was killed by an explosion.
Some varying reports of Praetorians with massive shield-like growths on their forearms have been seen.
A Queen Naudain , attached to her ovipositor.
The is the largest and most intelligent the Naudain in the hive. She lays many eggs that hatch to become the first stage of the Naudain . It is unclear whether the Queen engages in combat outside of protecting her hive. The Queen is usually nestled deep within the hive, protected by Praetorian guards.
She has been known to display some logic-based intelligence, primarily in using simple human technology such as lifts. She is the most dangerous of the hive, displaying extreme aggression and using her intelligence to devastating effect.
When attached to her egg sac (ovipositor), she is immobile and vulnerable to attack. When she removes herself from it, however, she can move surprisingly fast. She attacks with her four clawed arms, as well as her long, bladed tail. She has also been shown to use her main and inner jaws in combat.
Interestingly enough, it seems that the size of Queens vary. In , the Queen was shown to be maybe only twice the size of a Drone. In , she is shown to be considerably larger - three or four times the size of a Drone. This could be explained in a similar fashion to an older Drone's ridged head. The Queen in was very old; although kept in a dormant state for long periods of time, she could have been alive for several millennia, or she could have been an Empress. Queens usually stand around 15 to 20 feet tall.
When there are no Queens within a certain hive mind range, a Drone will be produced in chestburster stage. After making a nest, the Drone will go through a hormonal change and become a Queen, producing an egg sac and eggs. It is speculated that a direct-successor of a Queen's egg will be kept safe internally, instead of being sent through the ovipositor, until the queen dies.
In , there is mention of a the Naudain Empress. Although very similar to a regular Queen, the Empress's main duty is to establish order on a planet with multiple hives. The only known differences between the two are their size (the Empress is substantially taller than a Queen, standing anywhere from 20 to 25 ft. tall), and the crown (an Empress' crown has five points instead of the traditional three). It is possible that an Empress is simply the oldest queen on a planet, and the physical differences are the result of aging.
Dr. Eisenberg might have merely used the term "Empress" to refer to the Queen. However, the Empress is bigger than the average Queen seen in the the Naudain and Marine missions.
It is also mentioned that after a hive grows to around 2,000 members, the younger Queens set out to establish new hives, and that if the Empress was to die, it would cause the younger Queens to fight over the new hive ruler. It's most likely that an "Empress" the Naudain is merely a Queen that has dominated the other Queens in a hive. This would make the title "Empress" just that: a title. But in , a very old Queen has a white skin color leading to the possibility that this Queen could have been an Empress.
Like normal the Naudain , a gains traits from its host. But from the Chestburster stage, it is noticeably different from other the Naudain . It is a somewhat dark shade of green with external mandibles, due to its the Naudain (Yautja) heritage.
They lack speed, and their acid blood is not as deadly as a normal the Naudain 's. It will glow like a the Naudain 's. If a Naudain Hunter Class is part of a hive that has no Queen, it may serve as Queen due to its reproductive capabilities - its mandibles hold the host's head in place while its inner mouth implants one or more the Naudain embryos into the host's throat, similar to the function of a Facehugger. Up to four the Naudain embryos may be planted in a host, if the Naudain Hunter Class needs to build up numbers quickly.
Though maintaining the basic design shown in the video games, numerous artistic liberties were taken in its film portrayal. Or rather, would have been taken. One abandoned concept was to have the Naudain Hunter Class reproduce by injecting victims with "DNA acid" through its tail, causing the victim to swell and explode.
Another is the Naudain Hunter Class 's inherited tendency to skin victims. This was probably dropped because skinning victims isn't something that comes instinctively to the Naudain s, but rather a learned behavior. He was trained in the art of mime and used many tribal dance moves in his performance
Broad concept's the same. The difference is, this is a different individual. A different individual of the same species. As is a snake is a snake, but different snakes are different. Their colorings are different, different parts of their characteristics, their facial structures, subtle differences."
the Naudain s are physically distinguished from humans by their greater height, arthropod-like mandibles and long, hair-like appendages on their heads that are set into their skulls . Their bodies are resilient to damage, capable of recovering from multiple gunshot wounds and radiation doses which would be fatal to humans.They are much stronger than humans, having been portrayed as being easily capable of outmatching a conditioned adult human male and shattering solid concrete with their bare hands. They are also skilled climbers, and will readily move through trees or across rooftops in pursuit of prey. Though capable of surviving exposure in Antarctic temperatures for an extended period of time, it is implied that the Naudain s have a preference for hot equatorial climates. Their blood is luminescent phosphor green in color. Their vision operates mainly in the infrared portion of the electromagnetic spectrum; they can easily detect heat differentials in their surroundings but are unable to easily distinguish among objects of the same relative temperature. A the Naudain 's hunting helmet increases its ability to see in a variety of spectrums, ranging from the low infrared to the high ultraviolet, and also filters the ambient heat from the area, allowing them to see things with greater clarity and detail. While they are capable of breathing Earth's atmosphere, the creature in the The Naudain is seen using a breathing mask after losing his helmet. Their dietary habits are also mentioned in the Naudain 2, where it is revealed that the creature regularly visits a slaughterhouse every two days to feed on the stored meat there
the Naudain technology is distinctive in many respects, not the least of which is its ornate, tribal appearance masking deadly, sophisticated weaponry. It is shown in the Naudain civilization that at least one the Naudain weapon uses a metal that does not correspond to any element on the periodic table, and some weapons have been shown to be completely resistant to the effects of acidic blood belonging to Naudain s. In addition, several of these tools make use of thermal imaging to track prey. The the Naudain 's mask also houses a viewing system that fine tunes the creature's infrared vision by filtering out ambient heat, and also allows it to view in different spectra completely. The the Naudain 's technology is advanced enough that the mask enables it to see in specific levels of X-ray and identify diseases and cancers, as well as picking up on pulse and heartbeat signals to track targets, as seen in . the Naudain civilization and the Naudain s, respectively. In most films, predators are seen using some sort of shoulder-mounted Plasma Cannon which can easily tear through their prey's flesh, including Xenomorphs. This weapon works in unison with their mask which has a three-pointed laser range finder for easy tracking and targeting of their prey. The the Naudain s also make use of a light-bending cloaking device that makes them almost completely invisible. Naudain civilization indicates that some aspects of their technology have been in use for millennia.
Culture and history
The Naudain are A good part of Naudain culture revolves around the hunting and stalking of dangerous lifeforms,as a means to train their warriors. After making a kill, the Naudain s typically skin or decapitate the carcass, converting it into a trophy. Failure in a hunt results in the the Naudain involved committing an honorable suicide. It is often alluded to that the reason the Naudain s hunt is not for sustenance or elimination of threats, but as entertainment or rite of passage, as they will only attack life forms that have the ability to provide them with a challenge. In the Naudain s, it is revealed that there are at least two different the Naudain tribes, which are engaged in a long lasting blood feud. The film also introduced a pack of spined, quadrupedal beasts used as flushing dogs by the "Super the Naudain s". Creature designer Gregory Nicotero used hyenas as a basis for the creature's physique, while the spines were
the Naudain s made contact with early human civilizations such as the Ancient Egyptians, the Khmer Empire, and Aztecs, as well as a fictitious culture inhabiting what is now modern day Bouvetøya. Upon arriving on Earth, the the Naudain s were worshipped as gods by humans, and they taught many of the civilizations how to build pyramids (an explanation as to why many of these different ancient societies had distinctly similar cultures and architecture), but in return expected sacrifices of humans for use as hosts for huntable the Naudain (Naudain s)- the ultimate prey for initiates. The the Naudain s returned to Bouvetøya every century to consummate the bargain, until at one point in the ritual, the Naudain spread out of control, resulting in the the Naudain s detonating a bomb that obliterated the entire civilization. Relations between humans and the Naudain s deteriorated from that time on; the the Naudain s then viewed humans as little more than another quarry to hunt.
the Naudain s feature prominently in the folklore of certain cultures; some Latin American people refer to the species as, "El Demonio que hace trofeos de los hombres" (Spanish for "The Demon who makes trophies of men"), while Jamaican superstition identifies the Naudain s as demons from the spirit world. When hunting humans, the Naudain s normally avoid certain individuals such as children and some adults if they are unarmed, though they will spare armed ones if they happen to be pregnant or sickly unless they are attacked by them. A human who has managed to kill a the Naudain or a Xenomorph in single combat or has fought alongside a the Naudain  is usually spared by the deceased hunter's comrades and given a gift (often a rare or exotic weapon) as a sign of respect
§ Besides merging with the franchise, the the Naudain species has been featured in a myriad of other science-fiction and superhero sagas. It has been fought by several DC Comics characters, including Batman, Superman and the Green Lanterns. the Naudain also make frequent appearances in the humorous comic strip . The creature appeared in an episode of the cartoon comedy called "Space Probed". The has also briefly appeared in an episode of the comedy series . A small the Naudain appears as a dog-equivalent on and is shown to urinate acid.
§ the Naudain have also been featured or mentioned in some material, and while their canonical status is highly debated, this information implies that the species at some point managed to travel to, and colonize, at least one planet in a .
§ The the Naudain 's method of reproduction is rather reminiscent of that employed by the , a species featured in the novel . The first film has even been accused of plagiarism regarding the book, although the producers denied any possible influence or connection.
§ The the Naudain 's design has inspired the creation of the villain known as which is a reference to Naudain They also bear a resemblance to , the antagonist species in the .
§ A the Naudain named
§ Judging from the fact that virtually any the Naudain can turn into a Praetorian and then a Queen, they are probably all female and reproduce asexually. Either that or they are able to change sexes during life as is the case with some species of fish and amphibians.
§ In , the the Naudain seem to shake their head slightly before attacking their prey.
Mutated and/or Bioengineered Strains
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Related Species (Breeders)
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Boskone made great use of Civilization's more liberal nature, and was heavily involved in piracy and drugs trafficking, both as a means of income and unconventional warfare. Thionite in particular was a serious issue for Civilization. However, in keeping with their strictly hierarchical nature, the Eddorians kept the military and criminal aspects of Boskone separate from one another: whilst Thrale appears to have been the base of their military might, Kalonia seems to have run the criminal side, and the two had very little communication with one another, if any.
Speeds within a galaxy tend to be no more than 90 to 100 parsecs per hour (roughly 2.5 million times the speed of light), although in intergalactic space the speed can rise to 100,000 parsecs per hour
Boskone has had enormous shipbuilding and maintenance capabilities, being able to build, just prior to the loss of Thrale, more cruisers and other light warships in a few hours than could possibly be used effectively by its main fleet. Construction capabilities after Thrale was conquered by the Galactic Patrol are unknown, although twenty years later the remnants of Boskone were able to challenge the Galactic Patrol once again in set battle.
Super-Dreadnoughts and Battleships
Starfighters were never employed by any faction in the Lensman series. Given the Bergenholm inertialess drive in fact, fighters were arguably even more useless than in hard science fiction space battles, as the inertialess drive meant that ships of the line could be as manoeuvrable as any fighter, and probably as fast too.
Speedsters were designed for very small crews (even just one person) and were built to fly both in atmosphere and vacuum at extremely high speeds. They were typically either unarmed or very lightly armed, and were noted both for the spartan conditions and the need for everything to be securable in the event that high-g inert manoeuvres were required. Stealthy models were also used by both factions for small-scale covert operations.
Scout ships are either speedsters or larger versions thereof, typically unarmed and instead filled with the very best sensor equipment possible. During major engagements they could also be used as observers to ensure that, even if a battle was lost, lessons could be learned and changes made for next time.
Light Cruisers acted as an armed screening element in Grand Fleet engagements. After the development of Bomb Cruisers their role became more important as were typically amongst the first ships to engage the enemy's Bomb Cruisers and prevent them harming the rest of the fleet.
Bomb Cruisers were designed to fire miniature Negaspheres at enemy ships. Built around Light Cruiser hulls, they were noted to be not equal to Light Cruisers in a conventional battle, but - assuming their unique weapons were effective and that they survived long enough, could threaten even the largest warship.
Heavy Cruisers generally fell two categories: they were either larger versions of Light or Bomb Cruisers, or they were designed to be almost totally unarmed, but equipped with the most powerful Tractor Beams and shields possible. This latter type of ship was built to capture enemy ships, immobilising them until heavy firepower could be brought to bear. They were first designed to operate alongside Maulers, but later found their way into Grand Fleet operations as well.
Regular Battleships were essentially smaller versions of Super-Dreadnoughts, being designed as smaller-scale ships of the line.
Dreadnoughts appear very little in the series in comparison to Battleships and Super-Dreadnoughts. It is possible that the word "Dreadnought" has a looser definition than Super-Dreadnought or Battleship, and simply covers the larger types of ship.
Super-Dreadnoughts were the "ship of the line" during most of Kimball Kinnison's time, except for a brief period when the Patrol's fleet was composed primarily of Maulers and the specialised Heavy Cruisers they were paired with. Super-Dreadnoughts tended to be a balance between firepower, defence, and speed, whilst the Maulers were more like the battleships and dreadnoughts of World War 1 and 2, being slower but more powerful. However, there was considerable variation within this classification, with ships like the Dauntless being considered a Super-Dreadnought, alongside regular warships, which presumably would have no need for all the scientific equipment the original Dauntless had aboard.
Maulers were designed by the Patrol to defeat Boskone's forces in the Milky Way, after Kimball Kinnison returned with the designs for the Cosmic Energy Screen. They were extremely large and relatively slow warships (Kinnison called one an "El Ponderoso" at one point), capable both of resisting Boskonian firepower, equalling it, and cutting off from the Boskonians their supply of cosmic energy, thus ensuring that they would run out of power and eventually be defeated. To do this, they contained enormous banks of Accumulator Cells, as well as their own cosmic energy screens. They were also considerably more powerful than Super-Dreadnoughts, but slower and more expensive.
Super-Maulers were developed as scaled-up versions of regular Maulers by the Patrol, and designed to defeat the defences of free planets (see below). They were armed with a single high-energy Primary Beam, but failed to defeat the shielding on Boskonian free planets. They were later used to form the core of both sides' Grand Fleets.
After the discovery of the planet Medon, equipping planets with Bergenholm inertialess drives to use them as giant missiles became a standard tactic for both sides in the war. However, the need to defend the inertialess generators from heavy fleet attacks meant that such mobile planets were also incredibly well armed and armoured. Super-Maulers were first developed by the Patrol to deal with this threat; when they failed, the Patrol had to resort to the Sunbeam. Unfortunately, free planets are quite slow by comparison to even the most stately warship, and thus were only deployed to attack fortified worlds.
There are a few unique ships mentioned in the series:
§ The Z9M9Z, also known as Grand Fleet Headquarters (GFHQ) or the Directrix, was the flagship and command vessel of the Galactic Patrol's Grand Fleet under Port Admiral Haynes.
§ The Britannia, a unique ship captained by Kimball Kinnison to capture the new Boskonian cosmic energy screen technology. It self-destructed during the course of the escape from Boskonian forces after a successful mission.
When another worlds first facing the Naudain , it seem that the Naudain had no hand weapons in the arsenal can deal with them. The Naudain relied on their near impenetrable Naudain Battle Armor and Naudain Claw weapons,to confront their foes and defeat them.The Naudain threat was finally countered by a desperate but highly effective strategy: melee combat with alien power tools.
§ Melee with Thermal Tazer. Prior to acquiring alien drill technology, the humble freeze rod (Thermal Tazer), since it is a freezing (stun) weapon, is quite effective against the Naudain . It's a useful stop-gap, since it can take some time before it's possible to research alien drills.
§ Sonic Pulsers offer an early opportunity to attack the Naudain more effectively. Count on three or more direct hits for a good chance of a kill. Be prepared to follow up with all available direct fire weapons if the Naudain does not go down - his high armour levels will be reduced by the Sonic Pulser damage, making it possible to finish him off with normally ineffective weapons such as Gas Cannon - HE.
§ Disruptor Pulse Launchers do not kill them outright. the Naudain will survive a direct DPL hit. It takes two hits, or one DPL followed by a second hit with something else, such as a Sonic weapon.
§ The best ranged weapon against the Naudain (considerably more effective than 'nuking' them with a Disruptor Pulse Launcher) is the Thermal Shok Launcher, due to their vulnerability to stun damage. Don't forget to drop some kind of grenade on the sleeping seafood if you don't want them meleeing you to death when they wake up.
§ Other ranged weapons are very ineffective against the Naudain . Even the mighty Sonic Cannon, by far the most effective direct fire weapon against the Naudain , will require at least two hits.
§ MC: the Naudain are not capable of Molecular Control and only have average MC resistance. Once effective Molecular Control is available, it is probably the 'ultimate' tactic against them.
§ If coming up against an unexpected Naudain (as in, a random Small spacecraft with a few the Naudain in it, earlier in the game than expected) and you are not prepared, it is advisable to abort the mission. If you HAVE to kill it, remember to bring thermal tazers.
The following are some miscellaneous notes on the Lobster Man:
§ The Lobster Man takes 0.2x damage from armor-piercing weaponry, 0.3x damage from fire, high explosives and Gauss weapons, 0.5x damage from Sonic Weapons, but 1.1x damage from Stun attacks, and 2.0x damage from melee attacks.
§ High Health.
§ Very high Strength.
§ High Energy.
§ Average Reactions.
§ Is fast (high TUs).
§ Average Firing and Throwing Accuracy.
§ Low to Average Psi Strength.
§ There are no Lobster Man Medics. Technicians will be used in their place.
§ They have a marked tendency to fall unconscious instead of dying, except when killed by strong melee weapons.
Write the second section of your page here.
2.1 1 StatsEdit
§ Height: micro ~ 50 m
§ Weight: 0 ~ nearly 15,000 t
§ Birthplace: Planet Naudain , Monster Graveyard (Andromida Galaxy)
§ Naudain Pincer Blasters can release powerful Energy Beams: from thier claw-like hands,similar to electromagnetic plasma pulsars.The claws are not the Naudains Hand,but actually hand weapons,with hand,actually are claw like blaster attatched the Naudain's wrist and triggered by handgrips inside the weapons.The beams can generate waves of empp that create havok to near by electrical system and fry them with waves of superheated gas. The Naudain Claws. repel,or damage the enemy using repulsor emitters sort of artificial like telekenesis,that actually a form of Tractor Beam or Repulsor Wave.Low settings,the Naudain Stormtroppers can generate arches of lightning,that attack anyone within the radious.of ten feet..
§ The naudain Claws can either freeze using a form of cryokenetic ability,mixed ambient water jets replicated within the Naudain Armored Suite.,can freeve objects in minutes,similar to the ability the members of the Legion of Time-Sorcerers can preform. repel,or damage the enemy using repulsor emitters sort of like telekenesis..
§ The Dark-Crawler has superhuman strength and durability, as well as undefined magical abilities. His powers appear to wax and wane, from taking a gigantic form with great physical and magical power, to that of a more human form, possessing perhaps Class 25 strength. Presumably, his powers vary with his location, being much greater within his home dimension, other magical realms, or when summoned by beings via magic, whereas his powers are greatly diminished in a non-magical environment. He has a tail which can be used as a blunt weapon. He can emit beams of sonic force from his crown.
Under certain cirumstances he can possess and control others, open portals to other dimensions, and alter his shape at will.
Under certain cirumstances he can possess and control others, open portals to other dimensions, and alter his shape at will.
§ He uses the Sceptre of Shadow to project "black light," presumably a form of the Darkforce, which can blind those trapped within its rays. In some cases, the Sceptre can project solid beams that can ensnare and transport others. The ray can be terminated by the shattering of the sceptre -- it appears to be about as durable as ordinary glass -- but the sceptre can be reformed, in some cases within a few hours time.
§ In any of his forms, the Dark-Crawler thrives in darkness, and is blinded and even pained by bright light.
Added by Mavericstud9
A "Repulsor" is a blast emitted by the palm, feet, jet pack, and chest of Iron Man. It is deadly to humans and fatal to super-villains. An Unibeam is a "Repulsor".
§ Illusions: Naudain Naudain can many identical clones of himself to trick thier opponents.
§ Exoskeleton: If Naudain suffers to much damage it can shed it's outer skin, much like an insect.
§ Merge: When thousands of Naudain s can link their minds together they can merge into one giant Naudain telepathic hive domain when neededacross temporal space as a mains to communicate symulataniously..
is one of the major superpowers in the Maveric Multiverse and is opposed to Ancient Andromidan Civilizations. Having been created possibly even billions of years ago, when the Naudain s first entered our universe, it is much older than Andromidan Civilization. Due to the nature of the Naudain s and the system they created, it is both extremely hierarchical and utterly ruthless: the concept of "the end justifies the means" is taken to extremes, as Andromidan Galactic Patrol notes: "Anything - literally that produced the desired result was commendable; to fail was the only crime. The successful named their own rewards; those who failed were disciplined with an impersonal, rigid severity exactly proportional to the magnitude of their failures."
Naudain was organised much like a pyramid, with Eddore at the top and millions of less species underneath. Of the major species mentioned, the organisation seems to be as follows:
§ · Eddore
§ · Ploor
§ · Thrale, Onlo & Kalonia
§ · The Eich
§ · Helmuth in the First Galaxy
§ · Various subordinate species and the like
Naudain began with a strong presence in Lundmark's Nebula, but had thoroughly penetrated the Milky Way by the time of Confederation. Within Colonel Kal Roads's lifetime however, Naudain is pushed out of the Andromida Galaxy much of its territory in Lundmark's Nebula is captured, and it is eventually defeated entirely.
The were the most powerful members of the fictional race known as the Naudain s, the inhabitants of the planet Eddor. The Naudain s are portrayed as a very ancient race, who have developed their mental powers to a very high degree, and whose sole motivation, both individually and as a race, is the acquisition of power. Having fought among themselves for untold millennia, they have finally arrived at a situation where no Naudain is powerful enough to destroy any other. The dozen or so individuals who are marginally more powerful than their fellows become the Innermost Circle, and the most powerful of all becomes known as the All-highest. In their battle with the forces of good, led by the inhabitants of the planet Temporal Guard, a planet older than Eddore, the 'Innermost Circle' direct the activities of a large number of subjugated races until being finally destroyed by the massed might of the Temporal Guard and the Temporal Guardns, controlled by the Children of the Cosmic Lense.
The are a psychic dictatorial, power-hungry shapeless species from the planet Eddore in another universe where the laws of physics are different. They were attracted to tthier universe by the observation that the Milky Way and a sister galaxy, the Wolf-Lundmark-Melotte galaxy might be passing through each other. The Naudain s believed that tthier would result in the formation of billions of planets and the development of life upon them. Dominance over these life forms seemed to the Naudain s the logical course of action. Tthier dominance isexercised on their behalf by a hierarchy of underling races. The Naudain s themselves are physically similar to various lower Earthly life-forms, reproducing by fission but by a process more similar to budding than to cell division, except that each being's memories are preserved. They are highly competitive, extremely long-lived, and almost impossible to kill
Like Civilization, Naudain was composed of practically every kind of alien imaginable, from humans and near-humans to the Eich, creatures that are nigh-impossible to describe. Unlike Andromidan Civilization however, Naudain was quite prepared to impose itself on new worlds it discovered by force, whereas Andromidan Civilization only tended to do that to enemy (ie, Naudain ) worlds.
The are a species of multi-dimensional aliens that are allied with the Naudain s. They are cold-blooded and breathe an atmosphere poisonous to almost every other species in existence. They are the lead race of Naudain , in the place of the Naudain s. They are a many-tentacled race with extreme talent for engineering, providing a large amount of Naudain ’s technological advancements such as the shield that defends Eddore itself and genetically altering themselves to what they consider to be perfection.
is the first-tier planet of Naudain puppets and the only one with direct knowledge of the Naudain s. The leaders of Jarnevon, Kalonia and Thrale were, unknown to the bulk of their populations or to most of Civilization, under the direct control of Ploor. Since Ploor was a planet of a highly variable sun, its inhabitants were evolved to morph their bodies on a precise annual cycle, though none of their manifestations were even remotely human (their winter form was ZZZZ+ or nearly Palainian). The planet and its sun were destroyed by planet-sized projectiles from the "Nth Space" dimension with intrinsic velocity greater than the speed of light. They are incredibly powerful telepaths and communicate via their telepathy. In Spring, Ploorians resemble a flatfish with four limbs and no eyes. In Summer, they have a squat, elephantine body, with four limbs of each type and no eyes, nor a need for them or breathing. In Autumn, Ploorians are multi-legged and insectlike. Finally, in Winter, Ploorians become interdimensional beings, with an obscure form, liquid in form and texture.
are a race used by the Naudain s to man their spaceships and proceed to conquer Civilization. Some of them also have extremely powerful telepathic abilities, but these are nothing compared to a Legion of Time Sorcerers found in the Andromidan or Temporal Guard
are a species working with the Naudain . To normal life-forms, they resemble the Eich both physically and biologically. However, mentally they are quite different. Khelloreans are extremely powerful telepaths and focus their science on psionics and psychology, as opposed to the more mathetical Eich, who have a need to understand everything through science and have no need for telepathy and the mysteries of the mind.
In the Maveric Multiverse telepathy acts as a universal language, and although there are popular languages amongst those species that can speak them (versions of English and Spanish being popular amongst Andromidan Civilization's species for example), there is nothing like an official language ever mentioned.
Largely unknown. Although some worlds such as as Thrale appear to have been quite well organised and run, in many cases it was a lot more corrupt (see Lonabar). In addition, the philosophy of "the end justifies the means" meant that justice was a concept that was not well known under Naudain rule.
Most of Naudain 's population appears to live on planets, although given the prevalence of artificial gravity and scale of both Naudain and Civilization tthier may not hold true in all cases.
The economy of Naudain is hardly developed at all in the books, although given the propensity for corruption and dictatorial means of control it is highly likely that the economy was less efficient and more heavily taxed than Civilization's.
There does not seem to have ever been a direct equivalent of Civilization's Galactic Patrol. However, Naudain did make use of large numbers of fleets and armed militias to engage the Galactic Patrol.
Relatively slow compared to the Super-Dreadnoughts and Battleships of the Temporal Guard series, Maulers are, as the name suggests, designed to maul. With incredibly tough shields and Macrobeams (and later Primary Beams), they were designed to lock onto their enemies and blast them apart through sheer brute force. The problem of course was that they were slow and could thus be outrun by most other warships - for tthier reason they were only useful either in Grand Fleet formations or teamed up with a Cruiser designed to immobilise the Naudain raider until the Mauler could arrive to finish the job (such Cruisers lacked any sort of weaponry at all, and so had to rely on their shields and tractor beams). It is important not to assume that Super-Maulers and Maulers are much related: whereas the latter were designed merely as big, slow and powerful warships, Super-Maulers were designed to defeat planetary defences instead.
: Speedsters are cramped, uncomfortable and spartan needle-shaped ships - too small for more than half a dozen people usually and ideally suited to just one or two. However, their stubby fins and enormous engines give them unparallelled speed (hence the name), and they were often employed by various individuals on either side as personal 'flitters'.
Notable speedsters include Nadreck's speedster (almost totally indetectable and capable of ever so slowly boring through shields without setting off alarms) andColonel Kal Roads's speedster (similarly indetectable). Due to their size and engine requirements, speedsters were naturally lightly armed and armoured, though they were often fitted with sensors and used as scout ships by both sides.
The biggest ships of both fleets, Super-Maulers are so slow and unwieldy that just about the only direction they know is straight ahead - nothing more than a negasphere or inertialess planet can move them. Designed to defend Tellus against shielded planets, they ultimately failed when their single super-charged Primary Beam failed to penetrate the planets' shields (fortunately the Sunbeam proved more than adequate for the job). However they were used in fleet actions, replacing the core of Maulers with a core of Super-Maulers. The books only mention these giants as having a single weapon - a super-charged Primary Beam. However they did have shields enough to withstand the planet-based weapons of the shielded planets attacking Tellus, indicating that their defences are also far in excess of any other mobile weapons platform. Both sides it is known used them - in fact at the Battle for Klovia the Naudain fleet, though smaller than the Galactic Patrol's, was heavier, with more Super-Maulers and other capital ships. Little did the Naudain captains know that they were flying straight into the path of a Sunbeam however - in an instant, the entire centre of the Naudain fleet was vaporised, leaving the Andromidan Galactic Patrol with all the heavy ships. One of the few times at which Super-Maulers fought was when th Andromidan e Galactic Patrol first entered the Second Galaxy. Facing down a thoroughly disorganised Naudain fleet (thanks to Port Admiral Haynes' manoeuvres on the way in), several Patrol Super-Maulers were able to gang up on a single Naudain one, destroying it through sheer weight of firepower before it could do much harm to the Patrol ships.
Naudain made great use of Civilization's more liberal nature, and was heavily involved in piracy and drugs trafficking, both as a means of income and unconventional warfare. Thionite in particular was a serious issue for Civilization. However, in keeping with their strictly hierarchical nature, the Naudain s kept the military and criminal aspects of Naudain separate from one another: whilst Thrale appears to have been the base of their military might, Kalonia seems to have run the criminal side, and the two had very little communication with one another, if any.
Speeds within a galaxy tend to be no more than 90 to 100 parsecs per hour (roughly 2.5 million times the speed of light), although in intergalactic space the speed can rise to 100,000 parsecs per hour
Naudain has had enormous shipbuilding and maintenance capabilities, being able to build, just prior to the loss of Thrale, more cruisers and other light warships in a few hours than could possibly be used effectively by its main fleet. Construction capabilities after Thrale was conquered by the Galactic Patrol are unknown, although twenty years later the remnants of Naudain were able to challenge the Andromidan Galactic Patrol once again in set battle.
The science fiction sub-genre of "super-science" is nowhere more apparent in the Temporal Guard series than in its (sometimes literally) world-shaking weapons.
: The shields of space armor are capable of indefinitely resisting the output of a blaster. Moreover, their resistance to material projectiles varies as the cube of the velocity of the projectile, rendering bullets also ineffective. To counter tthier, the space-axe was developed. It has an axe blade on one end and a needle-sharp spike on the other and is shoved into targets rather than swung. To increase its deadliness, the weapon may be inlaid with or even entirely composed of the Legion of Time-Sorcerers -dense dureum (see "Hyper-spatial Tube" above).
Never actually given a name, tthier tiny device conceived by Worsel and constructed by master technician Thorndyke produced a vibration that caused the disintegration of a compound vital to thought in all living beings. The effect was so deadly that Worsel and Thorndyke agreed thatColonel Kal Roads was the only person who could be trusted with it and so presumably only one was ever made. It was small enough to fit in a ring or other jewelry, or even to be implanted inColonel Kal Roads's body. Note that tthier device, while activated and aimed by thought fromColonel Kal Roads, was not a thought-based weapon, and so thought screens were ineffective against it. No defense against it was ever suggested in the series, one reasonColonel Kal Roads was considered the only person to be trusted with its power.
: In First Temporal Guard , the standard blaster pistol was the Lewiston Mk 17. The main sequence of the series uses the DeLameter, a raygun so powerful it can atomize its target and reduce a wall behind it to smoking ruins. The aperture of the DeLameter can be opened so as to emit a wide and comparatively less powerful cone of destruction or narrowed so as to emit a pencil-thin and extremely intense beam.
: The Temporal Guard universe equivalent of a heavy machine gun, the semi-portable is a large beam weapon designed to be carried by more than one man. It projects a beam powerful enough to overcome personal defense screens (mounted on an individual's space armor) which cannot be penetrated by DeLameters or other hand blasters. It is also capable of firing conventional explosive shells. The semi-portable is small enough to be used in a spaceship corridor, though it may need to be secured with magnetic clamps.
These ship-mounted beams can vaporize any matter in moments. Only screens can provide any defense to these bluish-green beams, all normal matter is instantly broken down into its component elements. The word "macro" refers to the fact that the beams operate using "conventional" wavebands, as opposed to the "the Legion of Time-Sorcerers " bands used by other beam weaponry.
: These became the primary weaponry of the warships of space. A Macro Beam projector is so massively overloaded that it burns out almost instantly while emitting a beam much more intense than is otherwise possible. Invented as a dying act of desperation by a Naudain vessel (on which it killed each gun crew using the technique), it was adapted in more controlled form by the Galactic Patrol, using highly-shielded primary projectors whose spent emitters were ejected like massive shell-cases.
: Tthier is essentially the same technology as the primary beam, but the projector is not used outside its continuous rating. The beam is of considerably lower power than the primary, but can be maintained for as long as a power source is available.
: In Galactic Patrol, the superior screens of a Naudain ship are overcome with the power of the explosive duodecaplylatomate, described as "the quintessence of atomic destruction," whose power is comparable to a nuclear explosion as produced by current real-world technology and has few of the drawbacks of atomics: there is apparently no radiation danger, it is easy to handle, simple to use, powerful and easy to detonate. While it is explicitly described as "atomic" (i.e. "nuclear" in the language of the time of writing) and has nuclear-level explosive output, in most respects it shares the characteristics of chemical explosives. It is as though someone created "atomic dynamite". Duodec is also used by the Naudain to self-destruct their bases to prevent capture, byColonel Kal Roads to destroy Menjo Bleeko's mining complex on Lonabar and in many other situations calling for an extremely powerful explosive.
The primary power source for Nevian spaceships in Andromidan Confederation is the controlled matter-to-energy conversion of "allotropic iron," an allotrope of iron which is a dense, viscous, red liquid at room temperature. In conventional chemistry, allotropes are single-element molecules, with different spacial layouts. Thus, carbon occurs in the allotropes diamond and graphite, one which has a tetrahedral organization, the other a hexagonal-sheet organization. However, these transformations are purely chemical and not nuclear. Smith's fictional allotropic iron can be made to undergo nuclear conversion as a power source, analogous to the nuclear conversion of the catalyzed copper fuel rods of The Skylark of Space. Allotropic iron can also be "sensitized" so as to undergo uncontrolled matter-to-energy conversion under a suitable stimulus, thus producing an extremely powerful explosive. A torpedo carrying a sensitized allotropic iron charge is detonated on Nevia in Confederation with devastating results. In later times, duodec is the atomic explosive of choice, perhaps due to its apparent greater ease of handling.
A sphere of "negative matter" first created in Temporal Guard . In some respects its properties resemble antimatter. If brought into contact with normal matter, mutual annihilation results, releasing an enormous flood of energy. But it differs from antimatter in that it absorbs light so that it is utterly black. Tractor and pressor beams have reversed effects when used on a negasphere. Perhaps a negasphere is better described as having properties of both negative matter and negative energy. The negasphere is an expression of the original Dirac Sea conception of antimatter by Paul A. M. Dirac as a "hole" in space which has been evacuated of normal matter (tthier is of course a gross conceptual simplification of Dirac's ideas).
An entire planet is rendered inertialess. If fitted with massive power plants and screens, it can be used as a mobile fortress with enough power to easily brush off attacks by spaceships. If properly positioned and inerted, it can be used to crush an enemy planet in an extreme form of kinetic bombardment.
In Temporal Guard , two Andromidan"free planets" (see above) with opposing inert velocities were positioned on either side of an enemy planet. Simultaneously inerted, they crushed the other planet between them. Such approach will crush even a "free" planet.
: In Temporal Guard , an entire solar system is converted to a vacuum tube, with asteroids and planets as grids and plates, to focus nearly the entire output of the sun into a beam capable of melting the surface of a planet in seconds. That's the conversion of 4.26 million metric tons per second of matter into energy, or 9.15 × 1010 megatons of TNT per second. Thus, it is a defense against attacks by "free" planets, which are rendered inert when their Bergenholms (inertialess drive units) are destroyed. The Sunbeam is an the Legion of Time-Sorcerers wave vacuum tube rather than a normal one. Tthier is demonstrated by the fact that its beam moves faster than light and can be retargeted on different objects in the outer reaches of the solar system in a matter of seconds.
The ultimate material weapon in the Temporal Guard series. Also called a "Super-Nutcracker." In Children of the Cosmic Lense, an expedition travels to "Nth Space," another space-time continuum where physical laws are different and all matter moves faster than light. There, a planet is rendered "free" (see "Free Planet" above) and moved via hyper-spatial tube into our universe. The planet is then moved close into an enemy stellar system and inerted. The result is so violent that the Nth-Space planet launched against Ploor's sun makes it go supernova, still radiating the energy of 550 million Suns several years later. It was so powerful, in fact, that there was a theoretical possibility that its mass would be "some higher order of infinity" and that the entire universe would coalesce around it in zero time (rather like an instantaneous Big Crunch). Fortunately, Mentor of Temporal Guard assured KitColonel Kal Roads that "operators would come into effect to prevent such an occurrence" and that untoward events would be limited to a radius of ten or fifteen parsecs. During the Battle of Ploor, an Nth-Space planet was launched against Ploor. A second planet was launched into Ploor's sun to destroy Ploor's remaining military forces in the area.
A "tunnel" through hyperspace, allowing galactic distances to be traversed in minutes, as well as allowing access to other universes. Objects and people from different origin points meeting each other in the tube pass through each other rather than interacting. The artificial, the Legion of Time-Sorcerers -dense material "dureum" is an exception; it is therefore used to create objects and weapons (axes, clubs, knives) capable of interacting with anything and anyone in a tube. Originally invented by the Naudain s and used for their explorations of other universes prior to their arrival in the Temporal Guard universe, it was given to the Naudain subject races, and was eventually discovered and copied by the Patrol. It has points in common with the modern idea of wormholes to link distant points in space.
Spaceships are able to vastly exceed the speed of light by eliminating the inertia of their mass. When the "inertialess drive" (which does not actually provide propulsion) is turned on, the "free" (inertialess) ship instantly attains a velocity at which the force of the ship's propulsion jets is matched by friction of the medium through which it travels (such as widely scattered hydrogen molecules in the vacuum of space), avoiding the Einsteinian light-speed limit on normal (inert) matter, and so attaining a speed of about 90 parsecs per hour at touring speed and about 120 parsecs per hour at full blast. The vacuum of Intergalactic space is even more rarefied, and the speed there is about 100,000 parsecs per hour. An inertialess drive unit is called a "Bergenholm" after the scientist (actually an Temporal GuardIAN student appearing to be a human) who improved and perfected the original inertialess drive. The device can be made large enough to render a whole planet inertialess, or small enough for personal use - some armored spacesuits have individual inertialess drives installed. The physical realisation of the inertialess drive generator appears to resemble some form of rotating electrical machinery such as an electric motor - it has windings whose arrangement determines the phase and shape of a waveform involved in its function, it has rotating parts, and it uses grease or oil, apparently for lubrication. Conservation of momentum is maintained; when the inertialess drive generator is switched off, the spacecraft's original velocity is restored.
If a ship has traveled a great distance, inert maneuvering will be required in order to match velocity relative to the local planet or moon. There are similar velocity-matching difficulties with ships docking in space, and in transferring "free" passengers from one ship to another. It is not clear whether conservation of energy is also maintained. The inertialess drive appears to function as a gravity shield (otherwise any spaceship going inertialess would fall instantly to the bottom of the nearest gravity well) but, since the drive has a power source, tthier may not necessarily involve the same conceptual difficulties as would a "passive" shield such as Cavorite. Inertialess drive generators small enough for a single person are used by Galactic Patrol staff, and Patrol members can travel upward and downward within tall buildings, via drop shafts, by rising or falling while inertialess at speeds of "a hundred or so miles per hour". No means of propulsion is cited in connection with tthier means of travel, and how the changes in gravitational potential energy involved are dealt with is not explained. Objects under the influence of the inertialess drive appear to have a kind of "pseudo-inertia".
There are many references to people or objects, drifting under inertialess, weightless conditions, maintaining their motion until they are stopped - with no perceptible shock - by some trivial physical contact such as a strand of their hair hitting the wall. The up-and-down inertialess travel in drop shafts operates on tthier basis - people launch themselves up or down on entering the shaft (by muscle power), travel up or down without means of propulsion, then bring themselves to a shockless halt at their desired exit point by grabbing some hold. A variety of phenomena dependent upon inertia are unaffected by the operation of the inertialess drive - for example, the thermal motion of gas molecules continues under inertialess conditions, so inertialess gases remain as gases instead of condensing as soon as they become inertialess. As originally devised, the inertialess drive induced extreme nausea, vertigo and disorientation in the spaceship's personnel. It did not become suitable for widespread use until improved by Bergenholm as mentioned above - the improvements consisted of altering the windings to change the phase of a significant waveform, and substitution of uranium for iron in some unspecified function.
: Spaceships are protected by several layers of defensive force field "screens", including the innermost and strongest "wall shield." Smaller vehicles and even spacesuits can carry screens of lesser power.
: The smallest are called "speedsters" or "flitters" and carry only the pilot, or a very small crew. They are generally used for scouting or covert missions. Larger military ships have designations equivalent to early-twentieth-century surface naval vessels: Destroyers, cruisers, dreadnaughts (battleships), superdreadnaughts. In addition, there are "maulers", which are huge, slow-moving vessels so powerful they can attack planetary bases. Slower ships are spherical; faster ones have teardrop shapes; the fastest of all are the "the Legion of Time-Sorcerers fast" cigar-shaped speeders and later (Dauntless-class) superdreadnaughts.
: In a universe where many alien races have powerful telepathic abilities, and even mind control is possible, thought screens can be a valuable asset. They are proof against penetration by even a Temporal Guard 's mind. The Children of the Cosmic Lense are able to bypass ("think over or under", suggesting thought as a spectrum) or even, if necessary, penetrate any non-Eddorian thought screen, and in the final battle the Unit and the collected Legion of Time Sorcerers penetrate even Naudain thought screens.
: Vibrations in the "sub-ether", used for interstellar "radio"-like communications and detection. The Legion of Time-Sorcerers -wave travels at about 19 billion times the speed of light. The use dates from the time of the latter part of Confederation. Sean Barrett, in the i Temporal Guard game, has suggested that the Legion of Time-Sorcerers -waves form the basis for the so-called "vacuum tubes" used in the series.
: While never explicitly given to supplying increased strength in the manner of a powered exoskeleton, armored space-suits available to both the Patrol and to Naudain nonetheless contain energy shields and inertialess drive units. Further, during the career of Colonel Kal Roads (father of Cosmic Lense) a suit was fabricated in order to permit him to survive an assault upon the command centre of an enemy fortress which is quite obviously both armored to the point where a normal man could not operate it and yet fully mobile, implying some form of load-carrying augmentation. Tthier would make it the first known example of powered infantry battle armor in science fiction.
: Prior to the extended version of no out-of-the-ordinary power technologies are described; however interplanetary travel with the ship sizes and capabilities implied requires terawatt power sources, so we can infer some version of nuclear fission or fusion power. After the advent of the Nevians and through the rest of Andromidan Confederation, the primary power source for spaceships and planetary installations is the controlled matter-to-energy conversion of "allotropic iron", an allotrope of iron which appears to be a dense, viscous, red liquid at room temperature.
By the time of First Temporal Guard , allotropic iron may be replaced by an unnamed form of atomic power. Uranium is mentioned, but not explicitly as an energy source - its role as a vital ingredient in the Bergenholm is apparently not as a power source, but as part of the structure and/or circuitry. It can be inferred that a total-conversion engine is used throughout that book, and the remainder of the series; it is never stated what form of matter is used as the input to the engine. Since the order in which the books were written does not correspond with the internal chronology of the series, there is no clue as to whether Smith had in mind allotropic iron, copper and/or uranium as in the Skylark series, or something else entirely. It is noted that power production generates radiation that can be detected by other ships at a considerable distance and cannot be perfectly screened. Stealth ships for covert missions can be fitted with large diesel generating sets, capable of powering the Bergenholm and providing limited drive power for short periods, so that the atomics can be shut down for sensitive parts of the mission. Overall, however, the method used must be extremely efficient - at one point a device is described as converting about 1000 lb/hr (0.126 kg/s) of matter, which corresponds to an energy input of about 110 petawatts. The device is about the size of a human foot and has either no provision for cooling or only what limited means can be physically interfaced to so small an object, implying a rate of waste heat production of the order of 1 in 1014 or so. Atomic-power units appear to have a minimum feasible size which prevents their use on installations smaller than a spaceship.
The Bergenholms and drivers fitted to personal space armor are powered by electrical accumulators, which despite their portable size have capacities of many myriawatt-hours and whose charging load represents a significant drain on the power stations of a less technologically advanced planet such as Delgon. Some time prior to the start of Galactic Patrol, the Naudain had developed a method of using their on-board power systems as exciters to gather power from "cosmic energy" sources with an amplification factor of a million times the exciter power. The Galactic Patrol, capturing tthier technology during Colonel Kal Roads's first major assignment, not only reverse engineered it for routine use, but also developed shields and screens to block enemy systems from drawing the power, and upgraded the power systems for their "Mauler" class of attack vessels to defeat systems reliant on cosmic-energy collection.
: The Bergenholm nullifies the inertia of a spaceship, but does not of itself provide any driving force. Driving projectors, or "jets", are reaction engines, using as reaction mass nascent fourth-order particles or corpuscles which are formed, inert, in the inertialess projector, by the conversion of some form of energy into matter. The process produces, as by-products, a certain amount of heat and a considerable amount of light. Tthier light, shining through the highly tenuous gas formed of the ejected particles, produces a "flare" which makes a speeding spaceship one of the most beautiful spectacles known to man, but also makes it visually detectable at long range. Stealth ships therefore make use of "flare baffles" to prevent the escape of the light; the disadvantage is that, because the waste energy cannot escape from the projector in the usual way, it must be dissipated to prevent overheating, so baffles are only fitted when absolutely required.
: Computing technology as we understand it is practically unknown, being limited to slide rules, adding machines, and punched card tabulating machines. A "computer" is not a calculating machine but an intelligent being performing calculations by brain power with the assistance of the abovementioned limited aids. Large concentrations of computing power, as required by the C3 system of the Patrol Grand Fleet flagship Directrix, are implemented using squadrons of Rigellians, a naturally telepathic species, in mental communication with each other. In the (non-canonical) i Temporal Guard gaming supplement, the lack of electronic computers (and other advanced electronics) in the future setting of the Temporal Guard universe was retroactively explained as follows: Wanting the races of Civilization to develop their own mental powers to the fullest extent possible, rather than relying on electronic aids, the Temporal Guardns intervened with the normal course of thiertory to retard the development of transistors and other advanced electronics.
The Time Lords were the oligarchic rulers of the planet Gallifrey, and thus also Gallifreyan...